Related to RaiseEvent operation. Allows you to control room events events cache by setting the required option. Events are cached per event code and player: Event 100 (example!) can be stored once per player. Cached events can be modified, replaced and removed.
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Related to RaiseEvent operation. Allows you to control room events events cache by setting the required option. Events are cached per event code and player: Event 100 (example!) can be stored once per player. Cached events can be modified, replaced and removed.
Caching works only combination with ReceiverGroup options Others and All.