Stores the runtime configuration of the simulation More...
Public Attributes | |
PlayerRef | HostPlayer |
Current master client (in shared mode) More... | |
PlayerRef | MasterClient |
Current master client (in shared mode) More... | |
int | PlayerMaxCount |
Current player count More... | |
SimulationModes | ServerMode |
Current Simulation Mode More... | |
TickRate.Resolved | TickRate |
Current tick rates and send rates for server and client More... | |
Topologies | Topology |
Current master client (in shared mode) More... | |
Stores the runtime configuration of the simulation
PlayerRef HostPlayer |
Current master client (in shared mode)
PlayerRef MasterClient |
Current master client (in shared mode)
int PlayerMaxCount |
Current player count
SimulationModes ServerMode |
Current Simulation Mode
Current tick rates and send rates for server and client
Topologies Topology |
Current master client (in shared mode)