Stores the runtime configuration of the simulation. More...
Public Attributes | |
PlayerRef | HostPlayer |
Current master client (in shared mode) | |
PlayerRef | MasterClient |
Current master client (in shared mode) | |
int | PlayerMaxCount |
Current player count. | |
SimulationModes | ServerMode |
Current Simulation Mode. | |
TickRate.Resolved | TickRate |
Current tick rates and send rates for server and client. | |
Topologies | Topology |
Current master client (in shared mode) | |
Stores the runtime configuration of the simulation.