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Collider | Collider |
| PhysX collider hit. Null in case hit is a Fusion Hitbox or a Box2D hit.
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Collider2D | Collider2D |
| Box2D collider hit. Null in case hit is a Fusion Hitbox or a PhysX hit.
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float | Distance |
| Distance (if requested) to hit, at the lag compensated time.
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GameObject | GameObject |
| The Unity Game Object that was hit. Its data is not lag compensated. This is either the Hitbox's or the Collider's gameObject, depending on the object hit being a lag-compensated Hitbox or a regular Unity collider, respectively.
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Hitbox | Hitbox |
| Fusion's Hitbox. Null in case the hit was on PhysX or Box2D.
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Vector3 | HitboxColliderPosition |
| The hitbox collider position on the snapshot.
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Quaternion | HitboxColliderRotation |
| The hitbox collider rotation on the snapshot.
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Vector3 | Normal |
| Surface normal (if requested) of the hit, at the lag compensated time.
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Vector3 | Point |
| Point of impact of the hit, at the lag compensated time.
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HitType | Type |
| Hit object source (PhysX or Fusion Hitboxes).
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Defines a lag compensated query hit result.