Base interface for all Fusion Network Structs. More...
Inherited by Angle, BitSet128, BitSet192, BitSet256, BitSet512, BitSet64, FloatCompressed, NetworkBehaviourId, NetworkBool, NetworkButtons, NetworkId, NetworkObjectGuid, NetworkObjectHeader, NetworkObjectNestingKey, NetworkObjectTypeId, NetworkPhysicsInfo, NetworkPrefabId, NetworkPrefabRef, NetworkRNG, NetworkSceneInfo, NetworkString< TSize >, NetworkTRSPData, PlayerRef, Ptr, QuaternionCompressed, SceneRef, TickTimer, Vector2Compressed, Vector3Compressed, Vector4Compressed, _128, _16, _2, _256, _32, _4, _512, _64, and _8.
Base interface for all Fusion Network Structs.