Base interface for all Fusion Network Structs More...
Inherited by Angle, BitSet128, BitSet192, BitSet256, BitSet512, BitSet64, FloatCompressed, NetworkBehaviourId, NetworkBool, NetworkButtons, NetworkId, NetworkObjectGuid, NetworkObjectHeader, NetworkObjectNestingKey, NetworkObjectTypeId, NetworkPhysicsInfo, NetworkPrefabId, NetworkPrefabRef, NetworkRNG, NetworkSceneInfo, NetworkString< TSize >, NetworkTRSPData, PlayerRef, Ptr, QuaternionCompressed, SceneRef, TickTimer, Vector2Compressed, Vector3Compressed, Vector4Compressed, _128, _16, _2, _256, _32, _4, _512, _64, and _8.
Base interface for all Fusion Network Structs