Interface for AfterAllTicks callback. Called after the re-simulation loop (when applicable), and also after the forward simulation loop. Implement this interface on SimulationBehaviour and NetworkBehaviour classes. More...
Inherited by NetworkMecanimAnimator, and NetworkTransform.
Public Member Functions | |
void | AfterAllTicks (bool resimulation, int tickCount) |
Called after the re-simulation loop (when applicable), and also after the forward simulation loop. Only called on Updates where re-simulation or forward ticks are processed. More... | |
Interface for AfterAllTicks callback. Called after the re-simulation loop (when applicable), and also after the forward simulation loop. Implement this interface on SimulationBehaviour and NetworkBehaviour classes.
void AfterAllTicks | ( | bool | resimulation, |
int | tickCount | ||
) |
Called after the re-simulation loop (when applicable), and also after the forward simulation loop. Only called on Updates where re-simulation or forward ticks are processed.
resimulation | True if this is being called during the re-simulation loop. False if during the forward simulation loop. |
tickCount | How many re-simulation or forward ticks are going to be processed. |