Photon Fusion 1.1.9

Public Member Functions | Public Attributes | List of all members
RunnerVisibilityNodes Class Reference

Automatically adds a RunnerVisibilityNode for each indicated component. These indicated components will be limited to no more than one enabled instance when running in Multi-Peer mode. More...

Inherits Behaviour.

Public Member Functions

void FindNestedRecognizedTypes ()
 Finds visual/audio nested components on this GameObject and its children, and adds them to the Components collection.
 
void FindRecognizedTypes ()
 Finds visual/audio components on this GameObject, and adds them to the Components collection.
 
- Public Member Functions inherited from Behaviour
AddBehaviour< T > ()
 Wrapper for Unity's GameObject.AddComponent()
 
GetBehaviour< T > ()
 Wrapper for Unity's GameObject.GetComponentInChildren()
 
bool TryGetBehaviour< T > (out T behaviour)
 Wrapper for Unity's GameObject.TryGetComponent()
 

Public Attributes

UnityEngine.Component[] Components = new Component[0]
 Collection of components that will be marked for Multi-Peer mode as objects that should only have one enabled instance.
 
RunnerVisibilityNode.PreferredRunners PreferredRunner
 If more than one runner instance is visible, this indicates which peer's clone of this entity should be visible.
 

Additional Inherited Members

- Static Public Member Functions inherited from Behaviour
static void DestroyBehaviour (Behaviour behaviour)
 Wrapper for Unity's GameObject.Destroy()
 

Detailed Description

Automatically adds a RunnerVisibilityNode for each indicated component. These indicated components will be limited to no more than one enabled instance when running in Multi-Peer mode.