Photon Fusion 1.1.12

NetworkRigidbody2D Member List

This is the complete list of members for NetworkRigidbody2D, including all inherited members.

_forceSnapshotInterpolatedNetworkRigidbodyBaseprotected
AddBehaviour< T >()Behaviour
AfterAllTicks(bool resimulation, int tickCount)NetworkRigidbodyBasevirtual
AfterHostMigration()NetworkPosition
AfterTick()NetworkTransform
ApplyInterpolatedTransform(ref InterpolatedTransformParameters param)NetworkTransformprotectedvirtual
Awake()NetworkRigidbody2Dprotectedvirtual
BaseWordCountNetworkRigidbody2Dprotected
BeforeAllTicks(bool resimulation, int tickCount)NetworkRigidbodyBasevirtual
BeforeCopyPreviousState()NetworkRigidbodyBasevirtual
BeforeUpdate()NetworkTransformvirtual
CanReceiveCallback (defined in SimulationBehaviour)SimulationBehaviour
CopyBackingFieldsToState(bool firstTime)NetworkRigidbody2Dvirtual
CopyFromBufferToEngine()NetworkRigidbody2Dprotectedvirtual
CopyFromEngineToBuffer()NetworkRigidbody2Dprotectedvirtual
CopyStateFrom(NetworkBehaviour source)NetworkBehaviour
CopyStateToBackingFields() (defined in NetworkBehaviour)NetworkBehaviourvirtual
DefaultTeleportInterpolationAngularVelocityNetworkRigidbody2Dprotected
DefaultTeleportInterpolationVelocityNetworkRigidbody2Dprotected
Despawned(NetworkRunner runner, bool hasState)NetworkTransformvirtual
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
DynamicWordCountNetworkBehaviour
FixedUpdateNetwork()NetworkBehaviourvirtual
GetBehaviour< T >()Behaviour
GetEnginePosition()NetworkPositionprotectedvirtual
GetEngineRotation()NetworkPositionRotationprotectedvirtual
GetInput< T >()NetworkBehaviour
GetInput< T >(out T input)NetworkBehaviour
GetInterpolationData(out InterpolationData data, bool? predicted=null)NetworkBehaviour
GetInterpolationData(out InterpolationData data, out bool predicted)NetworkBehaviour
GetInterpolator(string propertyName)NetworkBehaviour
GetInterpolator< T >(string propertyName)NetworkBehaviour
GetLocalAuthorityMask()NetworkBehaviour
GetUninterpolatedWorldPositions(ref InterpolationData data, out Vector3 posFrom, out Vector3 posTo)NetworkTransformprotectedvirtual
GetUninterpolatedWorldRotations(ref InterpolationData data, out Quaternion rotFrom, out Quaternion rotTo)NetworkTransformprotectedvirtual
HasInputAuthoritySimulationBehaviour
HasStateAuthoritySimulationBehaviour
IdNetworkBehaviour
InterestGroupsCallback(Type type, NetworkBehaviour behaviour) (defined in NetworkBehaviour)NetworkBehaviour
InterpolatedErrorCorrectionSettingsNetworkTransform
InterpolateErrorCorrectionNetworkTransform
InterpolationDataSourceNetworkBehaviour
InterpolationDataSources enum nameNetworkBehaviour
InterpolationSpaceNetworkTransform
InterpolationTargetNetworkTransform
InvokeOnChangedForInitialNonZeroValuesNetworkBehaviour
InvokeRpc (defined in NetworkBehaviour)NetworkBehaviour
IsInterpolationDataPredicted()NetworkRigidbodyBasevirtual
IsProxySimulationBehaviour
MakeInitializer< K, V >(Dictionary< K, V > dictionary)NetworkBehaviourstatic
MakeInitializer< T >(T[] array)NetworkBehaviourstatic
MakePtr< T >() (defined in NetworkBehaviour)NetworkBehaviourstatic
MakePtr< T >(T defaultValue) (defined in NetworkBehaviour)NetworkBehaviourstatic
MakeRef< T >() (defined in NetworkBehaviour)NetworkBehaviourstatic
MakeRef< T >(T defaultValue) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkRigidbodyFlags enum nameNetworkRigidbodyBase
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper) (defined in NetworkBehaviour)NetworkBehaviourstatic
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj) (defined in NetworkBehaviour)NetworkBehaviourstatic
ObjectSimulationBehaviour
ObjectIndexNetworkBehaviour
offsetNetworkBehaviour
OnChangeAdd< T >(int wordOffset, int wordCount, ChangedDelegate< T > callback, OnChangedTargets targets=OnChangedTargets.All)NetworkBehaviour
OnChangeAdd< T >(string propertyName, ChangedDelegate< T > callback, OnChangedTargets targetses=OnChangedTargets.All)NetworkBehaviour
OnChangeClearAll()NetworkBehaviour
OnChangeRemove(NetworkBehaviourCallbackReference reference)NetworkBehaviour
OnEnable()NetworkPositionprotectedvirtual
operator NetworkBehaviourId(NetworkBehaviour behaviour)NetworkBehaviourstatic
parentNP (defined in NetworkPosition)NetworkPositionprotected
PositionWordOffsetNetworkPosition
PredictedSpawnCacheTransformState()NetworkTransform
PredictedSpawnFailed()NetworkTransformvirtual
PredictedSpawnRender()NetworkTransformvirtual
PredictedSpawnSpawned()NetworkTransformvirtual
PredictedSpawnSuccess()NetworkTransformvirtual
PredictedSpawnUpdate()NetworkTransformvirtual
PtrNetworkBehaviour
ReadAngularDrag()NetworkRigidbodyBase
ReadAngularDrag(int *ptr)NetworkRigidbodyBase
ReadAngularDrag(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadAngularVelocity()NetworkRigidbody2D
ReadAngularVelocity(int *ptr)NetworkRigidbody2D
ReadAngularVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbody2Dstatic
ReadDrag()NetworkRigidbodyBase
ReadDrag(int *ptr)NetworkRigidbodyBase
ReadDrag(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadDragsAndMass()NetworkRigidbodyBaseprotected
ReadDragsAndMass(int *ptr)NetworkRigidbodyBaseprotected
ReadDragsAndMass(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBaseprotectedstatic
ReadGravityScale()NetworkRigidbody2D
ReadGravityScale(int *ptr)NetworkRigidbody2D
ReadGravityScale(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbody2Dstatic
ReadMass()NetworkRigidbodyBase
ReadMass(int *ptr)NetworkRigidbodyBase
ReadMass(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadNetworkRigidbodyFlags(out NetworkRigidbodyFlags nrbFlags, out RigidbodyConstraints2D rbConstraints)NetworkRigidbody2D
ReadNetworkRigidbodyFlags(int *ptr, out NetworkRigidbodyFlags nrbFlags, out RigidbodyConstraints2D rbConstraints)NetworkRigidbody2Dstatic
Fusion::NetworkRigidbodyBase.ReadNetworkRigidbodyFlags()NetworkRigidbodyBase
Fusion::NetworkRigidbodyBase.ReadNetworkRigidbodyFlags(int *ptr)NetworkRigidbodyBasestatic
ReadNetworkRigidbodyRawFlags()NetworkRigidbodyBaseprotected
ReadNetworkRigidbodyRawFlags(int *ptr)NetworkRigidbodyBaseprotectedstatic
ReadPosition()NetworkPosition
ReadPosition(int *ptr)NetworkPosition
ReadPosition(int *ptr, ReadAccuracy readAccuracy)NetworkPositionstatic
ReadRigidbodyPosition()NetworkRigidbody2D
ReadRigidbodyPosition(int *ptr)NetworkRigidbody2D
ReadRigidbodyPosition(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbody2Dstatic
ReadRigidbodyRotation()NetworkRigidbody2D
ReadRigidbodyRotation(int *ptr)NetworkRigidbody2D
ReadRigidbodyRotation(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbody2Dstatic
ReadRotation()NetworkPositionRotation
ReadRotation(int *ptr)NetworkPositionRotation
ReadRotation(int *ptr, ReadAccuracy readAccuracy)NetworkPositionRotationstatic
ReadTeleportInterpolationAngularVelocity()NetworkTransform
ReadTeleportInterpolationAngularVelocity(int *ptr)NetworkTransform
ReadTeleportInterpolationAngularVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkTransformstatic
ReadTeleportInterpolationVelocity()NetworkTransform
ReadTeleportInterpolationVelocity(int *ptr)NetworkTransform
ReadTeleportInterpolationVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkTransformstatic
ReadTeleportPositionInterpolateBackwards()NetworkTransform
ReadTeleportPositionInterpolateBackwards(int *ptr)NetworkTransformstatic
ReadTeleportPositionTick()NetworkTransform
ReadTeleportPositionTick(int *ptr)NetworkTransformstatic
ReadTeleportRotationInterpolateBackwards()NetworkTransform
ReadTeleportRotationInterpolateBackwards(int *ptr)NetworkTransformstatic
ReadTeleportRotationTick()NetworkTransform
ReadTeleportRotationTick(int *ptr)NetworkTransformstatic
ReadVelocity()NetworkRigidbody2D
ReadVelocity(int *ptr)NetworkRigidbody2D
ReadVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbody2Dstatic
RemotePrefabCreated()NetworkRigidbody2Dvirtual
Render()NetworkTransformvirtual
RigidbodyNetworkRigidbody2D
RunnerSimulationBehaviour
SetCollisionDetectionMode(CollisionDetectionMode mode)NetworkRigidbody2Dprotectedvirtual
SetEnginePosition(Vector3 pos)NetworkPositionprotectedvirtual
SetEngineRotation(Quaternion rot)NetworkPositionRotationprotectedvirtual
SetIsKinematic(bool value)NetworkRigidbody2Dprotectedvirtual
Spawned()NetworkRigidbody2Dvirtual
StateAuthorityChanged()NetworkRigidbody2Dvirtual
TargetInterpolationDelayNetworkTransform
TeleportToPosition(Vector3 position, Vector3? interpolationVel=null, bool interpolateBackwards=true)NetworkTransform
TeleportToPositionRotation(Vector3 position, Quaternion rotation, Vector3? interpolationVel=null, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true)NetworkTransform
TeleportToRotation(Quaternion rotation, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true)NetworkTransform
TransformNetworkPosition
TryGetBehaviour< T >(out T behaviour)Behaviour
UseLegacySharedModeInterpolationNetworkTransform
WORD_COUNT_NPOSNetworkPositionprotectedstatic
WORD_COUNT_NPRNetworkPositionRotationprotectedstatic
WORD_COUNT_NRB_2DNetworkRigidbody2Dprotectedstatic
WORD_COUNT_NRBBNetworkRigidbodyBaseprotectedstatic
WORD_COUNT_NTNetworkTransformprotectedstatic
WriteAngularDrag(float angDrag)NetworkRigidbodyBase
WriteAngularDrag(float angDrag, int *ptr)NetworkRigidbodyBase
WriteAngularDrag(float angDrag, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteAngularVelocity(float angularVel)NetworkRigidbody2D
WriteAngularVelocity(float angularVel, int *ptr)NetworkRigidbody2D
WriteAngularVelocity(float angularVel, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbody2Dstatic
WriteDrag(float drag)NetworkRigidbodyBase
WriteDrag(float drag, int *ptr)NetworkRigidbodyBase
WriteDrag(float drag, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteDragsAndMass(Vector3 values)NetworkRigidbodyBaseprotected
WriteDragsAndMass(Vector3 values, int *ptr)NetworkRigidbodyBaseprotected
WriteDragsAndMass(Vector3 values, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBaseprotectedstatic
WriteGravityScale(float gravityScale)NetworkRigidbody2D
WriteGravityScale(float gravityScale, int *ptr)NetworkRigidbody2D
WriteGravityScale(float gravityScale, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbody2Dstatic
WriteMass(float mass)NetworkRigidbodyBase
WriteMass(float mass, int *ptr)NetworkRigidbodyBase
WriteMass(float mass, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags nrbFlags, RigidbodyConstraints2D rbConstraints)NetworkRigidbody2D
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags nrbFlags, RigidbodyConstraints2D rbConstraints, int *ptr)NetworkRigidbody2Dstatic
Fusion::NetworkRigidbodyBase.WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags)NetworkRigidbodyBase
Fusion::NetworkRigidbodyBase.WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags, int *ptr)NetworkRigidbodyBasestatic
WriteNetworkRigidbodyRawFlags(int rawFlags)NetworkRigidbodyBaseprotected
WriteNetworkRigidbodyRawFlags(int rawFlags, int *ptr)NetworkRigidbodyBaseprotectedstatic
WritePosition(Vector3 position)NetworkPosition
WritePosition(Vector3 position, int *ptr)NetworkPosition
WritePosition(Vector3 position, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionstatic
WriteRigidbodyPosition(Vector2 rbPos)NetworkRigidbody2D
WriteRigidbodyPosition(Vector2 rbPos, int *ptr)NetworkRigidbody2D
WriteRigidbodyPosition(Vector2 rbPos, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbody2Dstatic
WriteRigidbodyRotation(float rbRot)NetworkRigidbody2D
WriteRigidbodyRotation(float rbRot, int *ptr)NetworkRigidbody2D
WriteRigidbodyRotation(float rbRot, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbody2Dstatic
WriteRotation(Quaternion rotation)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionRotationstatic
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel)NetworkTransform
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr)NetworkTransform
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr, WriteAccuracy writeAccuracy)NetworkTransformstatic
WriteTeleportInterpolationVelocity(Vector3 velocity)NetworkTransform
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr)NetworkTransform
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr, WriteAccuracy writeAccuracy)NetworkTransformstatic
WriteTeleportPositionInterpolateBackwards(bool backwards)NetworkTransform
WriteTeleportPositionInterpolateBackwards(int *ptr, bool backwards)NetworkTransformstatic
WriteTeleportPositionTick(int tick)NetworkTransform
WriteTeleportPositionTick(int tick, int *ptr)NetworkTransformstatic
WriteTeleportRotationInterpolateBackwards(bool backwards)NetworkTransform
WriteTeleportRotationInterpolateBackwards(int *ptr, bool backwards)NetworkTransformstatic
WriteTeleportRotationTick(int tick)NetworkTransform
WriteTeleportRotationTick(int tick, int *ptr)NetworkTransformstatic
WriteVelocity(Vector2 velocity)NetworkRigidbody2D
WriteVelocity(Vector2 velocity, int *ptr)NetworkRigidbody2D
WriteVelocity(Vector2 velocity, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbody2Dstatic