_forceSnapshotInterpolated | NetworkRigidbodyBase | protected |
AddBehaviour< T >() | Behaviour | |
AfterAllTicks(bool resimulation, int tickCount) | NetworkRigidbodyBase | virtual |
AfterHostMigration() | NetworkPosition | |
AfterTick() | NetworkTransform | |
ApplyInterpolatedTransform(ref InterpolatedTransformParameters param) | NetworkTransform | protectedvirtual |
Awake() | NetworkRigidbody2D | protectedvirtual |
BaseWordCount | NetworkRigidbody2D | protected |
BeforeAllTicks(bool resimulation, int tickCount) | NetworkRigidbodyBase | virtual |
BeforeCopyPreviousState() | NetworkRigidbodyBase | virtual |
BeforeUpdate() | NetworkTransform | virtual |
CanReceiveCallback (defined in SimulationBehaviour) | SimulationBehaviour | |
CopyBackingFieldsToState(bool firstTime) | NetworkRigidbody2D | virtual |
CopyFromBufferToEngine() | NetworkRigidbody2D | protectedvirtual |
CopyFromEngineToBuffer() | NetworkRigidbody2D | protectedvirtual |
CopyStateFrom(NetworkBehaviour source) | NetworkBehaviour | |
CopyStateToBackingFields() (defined in NetworkBehaviour) | NetworkBehaviour | virtual |
DefaultTeleportInterpolationAngularVelocity | NetworkRigidbody2D | protected |
DefaultTeleportInterpolationVelocity | NetworkRigidbody2D | protected |
Despawned(NetworkRunner runner, bool hasState) | NetworkTransform | virtual |
DestroyBehaviour(Behaviour behaviour) | Behaviour | static |
DynamicWordCount | NetworkBehaviour | |
FixedUpdateNetwork() | NetworkBehaviour | virtual |
GetBehaviour< T >() | Behaviour | |
GetEnginePosition() | NetworkPosition | protectedvirtual |
GetEngineRotation() | NetworkPositionRotation | protectedvirtual |
GetInput< T >() | NetworkBehaviour | |
GetInput< T >(out T input) | NetworkBehaviour | |
GetInterpolationData(out InterpolationData data, bool? predicted=null) | NetworkBehaviour | |
GetInterpolationData(out InterpolationData data, out bool predicted) | NetworkBehaviour | |
GetInterpolator(string propertyName) | NetworkBehaviour | |
GetInterpolator< T >(string propertyName) | NetworkBehaviour | |
GetLocalAuthorityMask() | NetworkBehaviour | |
GetUninterpolatedWorldPositions(ref InterpolationData data, out Vector3 posFrom, out Vector3 posTo) | NetworkTransform | protectedvirtual |
GetUninterpolatedWorldRotations(ref InterpolationData data, out Quaternion rotFrom, out Quaternion rotTo) | NetworkTransform | protectedvirtual |
HasInputAuthority | SimulationBehaviour | |
HasStateAuthority | SimulationBehaviour | |
Id | NetworkBehaviour | |
InterestGroupsCallback(Type type, NetworkBehaviour behaviour) (defined in NetworkBehaviour) | NetworkBehaviour | |
InterpolatedErrorCorrectionSettings | NetworkTransform | |
InterpolateErrorCorrection | NetworkTransform | |
InterpolationDataSource | NetworkBehaviour | |
InterpolationDataSources enum name | NetworkBehaviour | |
InterpolationSpace | NetworkTransform | |
InterpolationTarget | NetworkTransform | |
InvokeOnChangedForInitialNonZeroValues | NetworkBehaviour | |
InvokeRpc (defined in NetworkBehaviour) | NetworkBehaviour | |
IsInterpolationDataPredicted() | NetworkRigidbodyBase | virtual |
IsProxy | SimulationBehaviour | |
MakeInitializer< K, V >(Dictionary< K, V > dictionary) | NetworkBehaviour | static |
MakeInitializer< T >(T[] array) | NetworkBehaviour | static |
MakePtr< T >() (defined in NetworkBehaviour) | NetworkBehaviour | static |
MakePtr< T >(T defaultValue) (defined in NetworkBehaviour) | NetworkBehaviour | static |
MakeRef< T >() (defined in NetworkBehaviour) | NetworkBehaviour | static |
MakeRef< T >(T defaultValue) (defined in NetworkBehaviour) | NetworkBehaviour | static |
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result) (defined in NetworkBehaviour) | NetworkBehaviour | static |
NetworkRigidbodyFlags enum name | NetworkRigidbodyBase | |
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data) (defined in NetworkBehaviour) | NetworkBehaviour | static |
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper) (defined in NetworkBehaviour) | NetworkBehaviour | static |
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj) (defined in NetworkBehaviour) | NetworkBehaviour | static |
Object | SimulationBehaviour | |
ObjectIndex | NetworkBehaviour | |
offset | NetworkBehaviour | |
OnChangeAdd< T >(int wordOffset, int wordCount, ChangedDelegate< T > callback, OnChangedTargets targets=OnChangedTargets.All) | NetworkBehaviour | |
OnChangeAdd< T >(string propertyName, ChangedDelegate< T > callback, OnChangedTargets targetses=OnChangedTargets.All) | NetworkBehaviour | |
OnChangeClearAll() | NetworkBehaviour | |
OnChangeRemove(NetworkBehaviourCallbackReference reference) | NetworkBehaviour | |
OnEnable() | NetworkPosition | protectedvirtual |
operator NetworkBehaviourId(NetworkBehaviour behaviour) | NetworkBehaviour | static |
parentNP (defined in NetworkPosition) | NetworkPosition | protected |
PositionWordOffset | NetworkPosition | |
PredictedSpawnCacheTransformState() | NetworkTransform | |
PredictedSpawnFailed() | NetworkTransform | virtual |
PredictedSpawnRender() | NetworkTransform | virtual |
PredictedSpawnSpawned() | NetworkTransform | virtual |
PredictedSpawnSuccess() | NetworkTransform | virtual |
PredictedSpawnUpdate() | NetworkTransform | virtual |
Ptr | NetworkBehaviour | |
ReadAngularDrag() | NetworkRigidbodyBase | |
ReadAngularDrag(int *ptr) | NetworkRigidbodyBase | |
ReadAngularDrag(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbodyBase | static |
ReadAngularVelocity() | NetworkRigidbody2D | |
ReadAngularVelocity(int *ptr) | NetworkRigidbody2D | |
ReadAngularVelocity(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbody2D | static |
ReadDrag() | NetworkRigidbodyBase | |
ReadDrag(int *ptr) | NetworkRigidbodyBase | |
ReadDrag(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbodyBase | static |
ReadDragsAndMass() | NetworkRigidbodyBase | protected |
ReadDragsAndMass(int *ptr) | NetworkRigidbodyBase | protected |
ReadDragsAndMass(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbodyBase | protectedstatic |
ReadGravityScale() | NetworkRigidbody2D | |
ReadGravityScale(int *ptr) | NetworkRigidbody2D | |
ReadGravityScale(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbody2D | static |
ReadMass() | NetworkRigidbodyBase | |
ReadMass(int *ptr) | NetworkRigidbodyBase | |
ReadMass(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbodyBase | static |
ReadNetworkRigidbodyFlags(out NetworkRigidbodyFlags nrbFlags, out RigidbodyConstraints2D rbConstraints) | NetworkRigidbody2D | |
ReadNetworkRigidbodyFlags(int *ptr, out NetworkRigidbodyFlags nrbFlags, out RigidbodyConstraints2D rbConstraints) | NetworkRigidbody2D | static |
Fusion::NetworkRigidbodyBase.ReadNetworkRigidbodyFlags() | NetworkRigidbodyBase | |
Fusion::NetworkRigidbodyBase.ReadNetworkRigidbodyFlags(int *ptr) | NetworkRigidbodyBase | static |
ReadNetworkRigidbodyRawFlags() | NetworkRigidbodyBase | protected |
ReadNetworkRigidbodyRawFlags(int *ptr) | NetworkRigidbodyBase | protectedstatic |
ReadPosition() | NetworkPosition | |
ReadPosition(int *ptr) | NetworkPosition | |
ReadPosition(int *ptr, ReadAccuracy readAccuracy) | NetworkPosition | static |
ReadRigidbodyPosition() | NetworkRigidbody2D | |
ReadRigidbodyPosition(int *ptr) | NetworkRigidbody2D | |
ReadRigidbodyPosition(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbody2D | static |
ReadRigidbodyRotation() | NetworkRigidbody2D | |
ReadRigidbodyRotation(int *ptr) | NetworkRigidbody2D | |
ReadRigidbodyRotation(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbody2D | static |
ReadRotation() | NetworkPositionRotation | |
ReadRotation(int *ptr) | NetworkPositionRotation | |
ReadRotation(int *ptr, ReadAccuracy readAccuracy) | NetworkPositionRotation | static |
ReadTeleportInterpolationAngularVelocity() | NetworkTransform | |
ReadTeleportInterpolationAngularVelocity(int *ptr) | NetworkTransform | |
ReadTeleportInterpolationAngularVelocity(int *ptr, ReadAccuracy readAccuracy) | NetworkTransform | static |
ReadTeleportInterpolationVelocity() | NetworkTransform | |
ReadTeleportInterpolationVelocity(int *ptr) | NetworkTransform | |
ReadTeleportInterpolationVelocity(int *ptr, ReadAccuracy readAccuracy) | NetworkTransform | static |
ReadTeleportPositionInterpolateBackwards() | NetworkTransform | |
ReadTeleportPositionInterpolateBackwards(int *ptr) | NetworkTransform | static |
ReadTeleportPositionTick() | NetworkTransform | |
ReadTeleportPositionTick(int *ptr) | NetworkTransform | static |
ReadTeleportRotationInterpolateBackwards() | NetworkTransform | |
ReadTeleportRotationInterpolateBackwards(int *ptr) | NetworkTransform | static |
ReadTeleportRotationTick() | NetworkTransform | |
ReadTeleportRotationTick(int *ptr) | NetworkTransform | static |
ReadVelocity() | NetworkRigidbody2D | |
ReadVelocity(int *ptr) | NetworkRigidbody2D | |
ReadVelocity(int *ptr, ReadAccuracy readAccuracy) | NetworkRigidbody2D | static |
RemotePrefabCreated() | NetworkRigidbody2D | virtual |
Render() | NetworkTransform | virtual |
Rigidbody | NetworkRigidbody2D | |
Runner | SimulationBehaviour | |
SetCollisionDetectionMode(CollisionDetectionMode mode) | NetworkRigidbody2D | protectedvirtual |
SetEnginePosition(Vector3 pos) | NetworkPosition | protectedvirtual |
SetEngineRotation(Quaternion rot) | NetworkPositionRotation | protectedvirtual |
SetIsKinematic(bool value) | NetworkRigidbody2D | protectedvirtual |
Spawned() | NetworkRigidbody2D | virtual |
StateAuthorityChanged() | NetworkRigidbody2D | virtual |
TargetInterpolationDelay | NetworkTransform | |
TeleportToPosition(Vector3 position, Vector3? interpolationVel=null, bool interpolateBackwards=true) | NetworkTransform | |
TeleportToPositionRotation(Vector3 position, Quaternion rotation, Vector3? interpolationVel=null, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true) | NetworkTransform | |
TeleportToRotation(Quaternion rotation, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true) | NetworkTransform | |
Transform | NetworkPosition | |
TryGetBehaviour< T >(out T behaviour) | Behaviour | |
UseLegacySharedModeInterpolation | NetworkTransform | |
WORD_COUNT_NPOS | NetworkPosition | protectedstatic |
WORD_COUNT_NPR | NetworkPositionRotation | protectedstatic |
WORD_COUNT_NRB_2D | NetworkRigidbody2D | protectedstatic |
WORD_COUNT_NRBB | NetworkRigidbodyBase | protectedstatic |
WORD_COUNT_NT | NetworkTransform | protectedstatic |
WriteAngularDrag(float angDrag) | NetworkRigidbodyBase | |
WriteAngularDrag(float angDrag, int *ptr) | NetworkRigidbodyBase | |
WriteAngularDrag(float angDrag, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbodyBase | static |
WriteAngularVelocity(float angularVel) | NetworkRigidbody2D | |
WriteAngularVelocity(float angularVel, int *ptr) | NetworkRigidbody2D | |
WriteAngularVelocity(float angularVel, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbody2D | static |
WriteDrag(float drag) | NetworkRigidbodyBase | |
WriteDrag(float drag, int *ptr) | NetworkRigidbodyBase | |
WriteDrag(float drag, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbodyBase | static |
WriteDragsAndMass(Vector3 values) | NetworkRigidbodyBase | protected |
WriteDragsAndMass(Vector3 values, int *ptr) | NetworkRigidbodyBase | protected |
WriteDragsAndMass(Vector3 values, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbodyBase | protectedstatic |
WriteGravityScale(float gravityScale) | NetworkRigidbody2D | |
WriteGravityScale(float gravityScale, int *ptr) | NetworkRigidbody2D | |
WriteGravityScale(float gravityScale, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbody2D | static |
WriteMass(float mass) | NetworkRigidbodyBase | |
WriteMass(float mass, int *ptr) | NetworkRigidbodyBase | |
WriteMass(float mass, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbodyBase | static |
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags nrbFlags, RigidbodyConstraints2D rbConstraints) | NetworkRigidbody2D | |
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags nrbFlags, RigidbodyConstraints2D rbConstraints, int *ptr) | NetworkRigidbody2D | static |
Fusion::NetworkRigidbodyBase.WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags) | NetworkRigidbodyBase | |
Fusion::NetworkRigidbodyBase.WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags, int *ptr) | NetworkRigidbodyBase | static |
WriteNetworkRigidbodyRawFlags(int rawFlags) | NetworkRigidbodyBase | protected |
WriteNetworkRigidbodyRawFlags(int rawFlags, int *ptr) | NetworkRigidbodyBase | protectedstatic |
WritePosition(Vector3 position) | NetworkPosition | |
WritePosition(Vector3 position, int *ptr) | NetworkPosition | |
WritePosition(Vector3 position, int *ptr, WriteAccuracy writeAccuracy) | NetworkPosition | static |
WriteRigidbodyPosition(Vector2 rbPos) | NetworkRigidbody2D | |
WriteRigidbodyPosition(Vector2 rbPos, int *ptr) | NetworkRigidbody2D | |
WriteRigidbodyPosition(Vector2 rbPos, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbody2D | static |
WriteRigidbodyRotation(float rbRot) | NetworkRigidbody2D | |
WriteRigidbodyRotation(float rbRot, int *ptr) | NetworkRigidbody2D | |
WriteRigidbodyRotation(float rbRot, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbody2D | static |
WriteRotation(Quaternion rotation) | NetworkPositionRotation | |
WriteRotation(Quaternion rotation, int *ptr) | NetworkPositionRotation | |
WriteRotation(Quaternion rotation, int *ptr, WriteAccuracy writeAccuracy) | NetworkPositionRotation | static |
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel) | NetworkTransform | |
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr) | NetworkTransform | |
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr, WriteAccuracy writeAccuracy) | NetworkTransform | static |
WriteTeleportInterpolationVelocity(Vector3 velocity) | NetworkTransform | |
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr) | NetworkTransform | |
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr, WriteAccuracy writeAccuracy) | NetworkTransform | static |
WriteTeleportPositionInterpolateBackwards(bool backwards) | NetworkTransform | |
WriteTeleportPositionInterpolateBackwards(int *ptr, bool backwards) | NetworkTransform | static |
WriteTeleportPositionTick(int tick) | NetworkTransform | |
WriteTeleportPositionTick(int tick, int *ptr) | NetworkTransform | static |
WriteTeleportRotationInterpolateBackwards(bool backwards) | NetworkTransform | |
WriteTeleportRotationInterpolateBackwards(int *ptr, bool backwards) | NetworkTransform | static |
WriteTeleportRotationTick(int tick) | NetworkTransform | |
WriteTeleportRotationTick(int tick, int *ptr) | NetworkTransform | static |
WriteVelocity(Vector2 velocity) | NetworkRigidbody2D | |
WriteVelocity(Vector2 velocity, int *ptr) | NetworkRigidbody2D | |
WriteVelocity(Vector2 velocity, int *ptr, WriteAccuracy writeAccuracy) | NetworkRigidbody2D | static |