Fusion component for handling Physics.SyncTransforms() and Physics.Simulate(). Only used when NetworkProjectConfig.PhysicsEngines.Physics3D == true. More...
Inherits SimulationBehaviour, and IBeforeTick.
Public Member Functions | |
override void | FixedUpdateNetwork () |
Fusion FixedUpdate timing callback. More... | |
void | Simulate () |
Public Member Functions inherited from SimulationBehaviour | |
virtual void | Render () |
Post simulation frame rendering callback. Runs after all simulations have finished. Use in place of Unity's Update when Fusion is handling Physics. More... | |
Public Member Functions inherited from Behaviour | |
T | AddBehaviour< T > () |
Wrapper for Unity's GameObject.AddComponent() More... | |
T | GetBehaviour< T > () |
Wrapper for Unity's GameObject.GetComponentInChildren() More... | |
bool | TryGetBehaviour< T > (out T behaviour) |
Wrapper for Unity's GameObject.TryGetComponent() More... | |
Properties | |
virtual float | PhysicsSimulationDeltaTime [get] |
Delta-time used to update the physics simulation. By default, set to be the simulation delta-time. More... | |
Properties inherited from SimulationBehaviour | |
bool | CanReceiveCallback [get] |
virtual bool? | HasInputAuthority [get] |
Returns true if the Simulation.LocalPlayer of the associated NetworkRunner is the designated as Input Authority for this network entity. More... | |
virtual bool? | HasStateAuthority [get] |
Returns true if the associated NetworkRunner is the State Authority for this network entity. More... | |
virtual bool? | IsProxy [get] |
Returns true if the associated NetworkRunner is neither the Input nor State Authority for this network entity. It is recommended to use !HasStateAuthority or !HasInputAuthority when possible instead, as this check requires evaluating both authorities - and is therefore less performant than the individual checks. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Behaviour | |
static void | DestroyBehaviour (Behaviour behaviour) |
Wrapper for Unity's GameObject.Destroy() More... | |
Public Attributes inherited from SimulationBehaviour | |
NetworkObject | Object |
The NetworkObject this component is associated with. May be null if this GameObject does not have a NetworkObject. More... | |
NetworkRunner | Runner |
The NetworkRunner this component is associated with. More... | |
Fusion component for handling Physics.SyncTransforms() and Physics.Simulate(). Only used when NetworkProjectConfig.PhysicsEngines.Physics3D == true.
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virtual |
Fusion FixedUpdate timing callback.
Reimplemented from SimulationBehaviour.
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get |
Delta-time used to update the physics simulation. By default, set to be the simulation delta-time.