Photon .NET Client API
4.1.4.8
- i -
IncomingJitter :
ExitGames.Client.Photon.NetworkSimulationSet
IncomingLag :
ExitGames.Client.Photon.NetworkSimulationSet
IncomingLossPercentage :
ExitGames.Client.Photon.NetworkSimulationSet
InLobby :
Photon.Realtime.LoadBalancingClient
InRoom :
Photon.Realtime.LoadBalancingClient
IsBestRegion :
Photon.Realtime.AppSettings
IsConnected :
Photon.Realtime.LoadBalancingClient
IsConnectedAndReady :
Photon.Realtime.LoadBalancingClient
IsDefault :
Photon.Realtime.TypedLobby
IsDefaultNameServer :
Photon.Chat.ChatAppSettings
,
Photon.Realtime.AppSettings
IsDefaultPort :
Photon.Realtime.AppSettings
IsEncryptionAvailable :
ExitGames.Client.Photon.PhotonPeer
IsFetchingFriendList :
Photon.Realtime.LoadBalancingClient
IsInactive :
Photon.Realtime.Player
IsInitialized :
Photon.SocketServer.Security.DiffieHellmanCryptoProviderNative
,
Photon.SocketServer.Security.ICryptoProvider
IsInRoom :
Photon.Realtime.FriendInfo
IsMasterClient :
Photon.Realtime.Player
IsMasterServerAddress :
Photon.Realtime.AppSettings
IsOffline :
Photon.Realtime.Room
IsOnline :
Photon.Realtime.FriendInfo
IsOpen :
Photon.Realtime.Room
,
Photon.Realtime.RoomInfo
,
Photon.Realtime.RoomOptions
IsPinging :
Photon.Realtime.RegionHandler
IsPrivate :
Photon.Chat.ChatChannel
IsSendingOnlyAcks :
ExitGames.Client.Photon.PhotonPeer
IsSimulationEnabled :
ExitGames.Client.Photon.PhotonPeer
IsUsingNameServer :
Photon.Realtime.LoadBalancingClient
IsVisible :
Photon.Realtime.Room
,
Photon.Realtime.RoomInfo
,
Photon.Realtime.RoomOptions