Photon .NET Client API
4.1.4.8
- s -
- Seek()
: ExitGames.Client.Photon.StreamBuffer
- Send()
: ExitGames.Client.Photon.IPhotonSocket
, ExitGames.Client.Photon.SocketNative
, ExitGames.Client.Photon.SocketTcp
, ExitGames.Client.Photon.SocketTcpAsync
, ExitGames.Client.Photon.SocketUdp
, ExitGames.Client.Photon.SocketUdpAsync
- SendAcksOnly()
: ExitGames.Client.Photon.PhotonPeer
, Photon.Chat.ChatClient
- SendOperation()
: ExitGames.Client.Photon.PhotonPeer
- SendOutgoingCommands()
: ExitGames.Client.Photon.PhotonPeer
- SendPrivateMessage()
: Photon.Chat.ChatClient
- Serialize()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- SerializeEventData()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- SerializeOperationRequest()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- SerializeOperationResponse()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- SerializeShort()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- SerializeString()
: ExitGames.Client.Photon.IProtocol
, ExitGames.Client.Photon.Protocol16
, ExitGames.Client.Photon.Protocol18
- Service()
: ExitGames.Client.Photon.PhotonPeer
, Photon.Chat.ChatClient
, Photon.Realtime.LoadBalancingClient
- Set()
: ExitGames.Client.Photon.NonAllocDictionary< K, V >
- SetAuthPostData()
: Photon.Chat.AuthenticationValues
, Photon.Realtime.AuthenticationValues
- SetCapacityMinimum()
: ExitGames.Client.Photon.StreamBuffer
- SetCustomProperties()
: Photon.Realtime.Player
, Photon.Realtime.Room
- SetLength()
: ExitGames.Client.Photon.StreamBuffer
- SetMasterClient()
: Photon.Realtime.Room
- SetOnlineStatus()
: Photon.Chat.ChatClient
- SetPropertiesListedInLobby()
: Photon.Realtime.Room
- SetRegions()
: Photon.Realtime.RegionHandler
- SimulateConnectionLoss()
: Photon.Realtime.LoadBalancingClient
- SocketNative()
: ExitGames.Client.Photon.SocketNative
- SocketTcp()
: ExitGames.Client.Photon.SocketTcp
- SocketTcpAsync()
: ExitGames.Client.Photon.SocketTcpAsync
- SocketUdp()
: ExitGames.Client.Photon.SocketUdp
- SocketUdpAsync()
: ExitGames.Client.Photon.SocketUdpAsync
- Start()
: Photon.Realtime.RegionPinger
- StartBackgroundCalls()
: ExitGames.Client.Photon.SupportClass
- StartFallbackSendAckThread()
: Photon.Realtime.ConnectionHandler
- StartLogStats()
: Photon.Realtime.SupportLogger
- StartPing()
: Photon.Realtime.PhotonPing
, Photon.Realtime.PingMono
- StartReceive()
: ExitGames.Client.Photon.SocketUdpAsync
- StopAllBackgroundCalls()
: ExitGames.Client.Photon.SupportClass
- StopBackgroundCalls()
: ExitGames.Client.Photon.SupportClass
- StopFallbackSendAckThread()
: Photon.Realtime.ConnectionHandler
- StopLogStats()
: Photon.Realtime.SupportLogger
- StopThread()
: ExitGames.Client.Photon.PhotonPeer
, Photon.Chat.ChatClient
- StorePlayer()
: Photon.Realtime.Room
- StreamBuffer()
: ExitGames.Client.Photon.StreamBuffer
- StructWrapper()
: ExitGames.Client.Photon.StructWrapping.StructWrapper< T >
- StructWrapperPool()
: ExitGames.Client.Photon.StructWrapping.StructWrapperPool< T >
- Subscribe()
: Photon.Chat.ChatClient