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const byte | SuppressRoomEvents = 237 |
| (237) A bool parameter for creating games. If set to true, no room events are sent to the clients on join and leave. Default: false (and not sent). More...
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const byte | EmptyRoomTTL = 236 |
| (236) Time To Live (TTL) for a room when the last player leaves. Keeps room in memory for case a player re-joins soon. In milliseconds. More...
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const byte | PlayerTTL = 235 |
| (235) Time To Live (TTL) for an 'actor' in a room. If a client disconnects, this actor is inactive first and removed after this timeout. In milliseconds. More...
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const byte | EventForward = 234 |
| (234) Optional parameter of OpRaiseEvent and OpSetCustomProperties to forward the event/operation to a web-service. More...
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const byte | IsComingBack = (byte)233 |
| (233) Optional parameter of OpLeave in async games. If false, the player does abandons the game (forever). By default players become inactive and can re-join. More...
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const byte | IsInactive = (byte)233 |
| (233) Used in EvLeave to describe if a user is inactive (and might come back) or not. In rooms with PlayerTTL, becoming inactive is the default case. More...
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const byte | CheckUserOnJoin = (byte)232 |
| (232) Used when creating rooms to define if any userid can join the room only once. More...
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const byte | ExpectedValues = (byte)231 |
| (231) Code for "Check And Swap" (CAS) when changing properties. More...
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const byte | Address = 230 |
| (230) Address of a (game) server to use. More...
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const byte | PeerCount = 229 |
| (229) Count of players in this application in a rooms (used in stats event) More...
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const byte | GameCount = 228 |
| (228) Count of games in this application (used in stats event) More...
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const byte | MasterPeerCount = 227 |
| (227) Count of players on the master server (in this app, looking for rooms) More...
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const byte | UserId = 225 |
| (225) User's ID More...
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const byte | ApplicationId = 224 |
| (224) Your application's ID: a name on your own Photon or a GUID on the Photon Cloud More...
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const byte | Position = 223 |
| (223) Not used currently (as "Position"). If you get queued before connect, this is your position More...
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const byte | MatchMakingType = 223 |
| (223) Modifies the matchmaking algorithm used for OpJoinRandom. Allowed parameter values are defined in enum MatchmakingMode. More...
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const byte | GameList = 222 |
| (222) List of RoomInfos about open / listed rooms More...
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const byte | Token = 221 |
| (221) Internally used to establish encryption More...
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const byte | AppVersion = 220 |
| (220) Version of your application More...
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const byte | AzureNodeInfo = 210 |
| (210) Internally used in case of hosting by Azure More...
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const byte | AzureLocalNodeId = 209 |
| (209) Internally used in case of hosting by Azure More...
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const byte | AzureMasterNodeId = 208 |
| (208) Internally used in case of hosting by Azure More...
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const byte | RoomName = (byte)255 |
| (255) Code for the gameId/roomName (a unique name per room). Used in OpJoin and similar. More...
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const byte | Broadcast = (byte)250 |
| (250) Code for broadcast parameter of OpSetProperties method. More...
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const byte | ActorList = (byte)252 |
| (252) Code for list of players in a room. More...
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const byte | ActorNr = (byte)254 |
| (254) Code of the Actor of an operation. Used for property get and set. More...
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const byte | PlayerProperties = (byte)249 |
| (249) Code for property set (Hashtable). More...
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const byte | CustomEventContent = (byte)245 |
| (245) Code of data/custom content of an event. Used in OpRaiseEvent. More...
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const byte | Data = (byte)245 |
| (245) Code of data of an event. Used in OpRaiseEvent. More...
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const byte | Code = (byte)244 |
| (244) Code used when sending some code-related parameter, like OpRaiseEvent's event-code. More...
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const byte | GameProperties = (byte)248 |
| (248) Code for property set (Hashtable). More...
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const byte | Properties = (byte)251 |
| (251) Code for property-set (Hashtable). This key is used when sending only one set of properties. If either ActorProperties or GameProperties are used (or both), check those keys. More...
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const byte | TargetActorNr = (byte)253 |
| (253) Code of the target Actor of an operation. Used for property set. Is 0 for game More...
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const byte | ReceiverGroup = (byte)246 |
| (246) Code to select the receivers of events (used in Lite, Operation RaiseEvent). More...
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const byte | Cache = (byte)247 |
| (247) Code for caching events while raising them. More...
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const byte | CleanupCacheOnLeave = (byte)241 |
| (241) Bool parameter of CreateGame Operation. If true, server cleans up roomcache of leaving players (their cached events get removed). More...
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const byte | Group = 240 |
| (240) Code for "group" operation-parameter (as used in Op RaiseEvent). More...
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const byte | Remove = 239 |
| (239) The "Remove" operation-parameter can be used to remove something from a list. E.g. remove groups from player's interest groups. More...
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const byte | PublishUserId = 239 |
| (239) Used in Op Join to define if UserIds of the players are broadcast in the room. Useful for FindFriends and reserving slots for expected users. More...
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const byte | Add = 238 |
| (238) The "Add" operation-parameter can be used to add something to some list or set. E.g. add groups to player's interest groups. More...
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const byte | Info = 218 |
| (218) Content for EventCode.ErrorInfo and internal debug operations. More...
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const byte | ClientAuthenticationType = 217 |
| (217) This key's (byte) value defines the target custom authentication type/service the client connects with. Used in OpAuthenticate More...
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const byte | ClientAuthenticationParams = 216 |
| (216) This key's (string) value provides parameters sent to the custom authentication type/service the client connects with. Used in OpAuthenticate More...
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const byte | JoinMode = 215 |
| (215) Makes the server create a room if it doesn't exist. OpJoin uses this to always enter a room, unless it exists and is full/closed. More...
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const byte | ClientAuthenticationData = 214 |
| (214) This key's (string or byte[]) value provides parameters sent to the custom authentication service setup in Photon Dashboard. Used in OpAuthenticate More...
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const byte | MasterClientId = (byte)203 |
| (203) Code for MasterClientId, which is synced by server. When sent as op-parameter this is code 203. More...
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const byte | FindFriendsRequestList = (byte)1 |
| (1) Used in Op FindFriends request. Value must be string[] of friends to look up. More...
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const byte | FindFriendsOptions = (byte)2 |
| (2) Used in Op FindFriends request. An integer containing option-flags to filter the results. More...
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const byte | FindFriendsResponseOnlineList = (byte)1 |
| (1) Used in Op FindFriends response. Contains bool[] list of online states (false if not online). More...
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const byte | FindFriendsResponseRoomIdList = (byte)2 |
| (2) Used in Op FindFriends response. Contains string[] of room names ("" where not known or no room joined). More...
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const byte | LobbyName = (byte)213 |
| (213) Used in matchmaking-related methods and when creating a room to name a lobby (to join or to attach a room to). More...
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const byte | LobbyType = (byte)212 |
| (212) Used in matchmaking-related methods and when creating a room to define the type of a lobby. Combined with the lobby name this identifies the lobby. More...
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const byte | LobbyStats = (byte)211 |
| (211) This (optional) parameter can be sent in Op Authenticate to turn on Lobby Stats (info about lobby names and their user- and game-counts). More...
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const byte | Region = (byte)210 |
| (210) Used for region values in OpAuth and OpGetRegions. More...
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const byte | UriPath = 209 |
| (209) Path of the WebRPC that got called. Also known as "WebRpc Name". Type: string. More...
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const byte | WebRpcParameters = 208 |
| (208) Parameters for a WebRPC as: Dictionary<string, object>. This will get serialized to JSon. More...
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const byte | WebRpcReturnCode = 207 |
| (207) ReturnCode for the WebRPC, as sent by the web service (not by Photon, which uses ErrorCode). Type: byte. More...
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const byte | WebRpcReturnMessage = 206 |
| (206) Message returned by WebRPC server. Analog to Photon's debug message. Type: string. More...
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const byte | CacheSliceIndex = 205 |
| (205) Used to define a "slice" for cached events. Slices can easily be removed from cache. Type: int. More...
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const byte | Plugins = 204 |
| (204) Informs the server of the expected plugin setup. More...
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const byte | NickName = 202 |
| (202) Used by the server in Operation Responses, when it sends the nickname of the client (the user's nickname). More...
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const byte | PluginName = 201 |
| (201) Informs user about name of plugin load to game More...
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const byte | PluginVersion = 200 |
| (200) Informs user about version of plugin load to game More...
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const byte | Cluster = 196 |
| (196) Cluster info provided in OpAuthenticate/OpAuthenticateOnce responses. More...
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const byte | ExpectedProtocol = 195 |
| (195) Protocol which will be used by client to connect master/game servers. Used for nameserver. More...
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const byte | CustomInitData = 194 |
| (194) Set of custom parameters which are sent in auth request. More...
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const byte | EncryptionMode = 193 |
| (193) How are we going to encrypt data. More...
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const byte | EncryptionData = 192 |
| (192) Parameter of Authentication, which contains encryption keys (depends on AuthMode and EncryptionMode). More...
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const byte | RoomOptionFlags = 191 |
| (191) An int parameter summarizing several boolean room-options with bit-flags. More...
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Class for constants. Codes for parameters of Operations and Events.
These constants are used internally.