Class for constants. These (byte) values are for "well known" room/game properties used in Photon LoadBalancing.
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const byte | MaxPlayers = 255 |
| (255) Max number of players that "fit" into this room. 0 is for "unlimited". More...
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const byte | IsVisible = 254 |
| (254) Makes this room listed or not in the lobby on master. More...
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const byte | IsOpen = 253 |
| (253) Allows more players to join a room (or not). More...
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const byte | PlayerCount = 252 |
| (252) Current count of players in the room. Used only in the lobby on master. More...
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const byte | Removed = 251 |
| (251) True if the room is to be removed from room listing (used in update to room list in lobby on master) More...
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const byte | PropsListedInLobby = 250 |
| (250) A list of the room properties to pass to the RoomInfo list in a lobby. This is used in CreateRoom, which defines this list once per room. More...
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const byte | CleanupCacheOnLeave = 249 |
| (249) Equivalent of Operation Join parameter CleanupCacheOnLeave. More...
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const byte | MasterClientId = (byte)248 |
| (248) Code for MasterClientId, which is synced by server. When sent as op-parameter this is (byte)203. As room property this is (byte)248. More...
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const byte | ExpectedUsers = (byte)247 |
| (247) Code for ExpectedUsers in a room. Matchmaking keeps a slot open for the players with these userIDs. More...
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const byte | PlayerTtl = (byte)246 |
| (246) Player Time To Live. How long any player can be inactive (due to disconnect or leave) before the user gets removed from the playerlist (freeing a slot). More...
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const byte | EmptyRoomTtl = (byte)245 |
| (245) Room Time To Live. How long a room stays available (and in server-memory), after the last player becomes inactive. After this time, the room gets persisted or destroyed. More...
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Class for constants. These (byte) values are for "well known" room/game properties used in Photon LoadBalancing.
These constants are used internally. "Custom properties" have to use a string-type as key. They can be assigned at will.
◆ CleanupCacheOnLeave
const byte Photon.Realtime.GamePropertyKey.CleanupCacheOnLeave = 249 |
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(249) Equivalent of Operation Join parameter CleanupCacheOnLeave.
◆ EmptyRoomTtl
const byte Photon.Realtime.GamePropertyKey.EmptyRoomTtl = (byte)245 |
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(245) Room Time To Live. How long a room stays available (and in server-memory), after the last player becomes inactive. After this time, the room gets persisted or destroyed.
◆ ExpectedUsers
const byte Photon.Realtime.GamePropertyKey.ExpectedUsers = (byte)247 |
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(247) Code for ExpectedUsers in a room. Matchmaking keeps a slot open for the players with these userIDs.
◆ IsOpen
const byte Photon.Realtime.GamePropertyKey.IsOpen = 253 |
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(253) Allows more players to join a room (or not).
◆ IsVisible
const byte Photon.Realtime.GamePropertyKey.IsVisible = 254 |
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(254) Makes this room listed or not in the lobby on master.
◆ MasterClientId
const byte Photon.Realtime.GamePropertyKey.MasterClientId = (byte)248 |
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(248) Code for MasterClientId, which is synced by server. When sent as op-parameter this is (byte)203. As room property this is (byte)248.
Tightly related to ParameterCode.MasterClientId.
◆ MaxPlayers
const byte Photon.Realtime.GamePropertyKey.MaxPlayers = 255 |
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(255) Max number of players that "fit" into this room. 0 is for "unlimited".
◆ PlayerCount
const byte Photon.Realtime.GamePropertyKey.PlayerCount = 252 |
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(252) Current count of players in the room. Used only in the lobby on master.
◆ PlayerTtl
const byte Photon.Realtime.GamePropertyKey.PlayerTtl = (byte)246 |
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(246) Player Time To Live. How long any player can be inactive (due to disconnect or leave) before the user gets removed from the playerlist (freeing a slot).
◆ PropsListedInLobby
const byte Photon.Realtime.GamePropertyKey.PropsListedInLobby = 250 |
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(250) A list of the room properties to pass to the RoomInfo list in a lobby. This is used in CreateRoom, which defines this list once per room.
◆ Removed
const byte Photon.Realtime.GamePropertyKey.Removed = 251 |
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(251) True if the room is to be removed from room listing (used in update to room list in lobby on master)
The documentation for this class was generated from the following file: