Photon Unity Networking 2 2.45

Classes | Enumerations
Photon.Chat Namespace Reference

Classes

class  AuthenticationValues
 Container for user authentication in Photon. Set AuthValues before you connect - all else is handled. More...
 
class  ChannelCreationOptions
 
class  ChannelWellKnownProperties
 
class  ChatAppSettings
 Settings for Photon application(s) and the server to connect to. More...
 
class  ChatChannel
 A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY. More...
 
class  ChatClient
 Central class of the Photon Chat API to connect, handle channels and messages. More...
 
class  ChatEventCode
 Wraps up internally used constants in Photon Chat events. You don't have to use them directly usually. More...
 
class  ChatOperationCode
 Wraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually. More...
 
class  ChatParameterCode
 Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually. More...
 
class  ChatPeer
 Provides basic operations of the Photon Chat server. This internal class is used by public ChatClient. More...
 
class  ChatUserStatus
 Contains commonly used status values for SetOnlineStatus. You can define your own. More...
 
class  ErrorCode
 ErrorCode defines the default codes associated with Photon client/server communication. More...
 
interface  IChatClientListener
 Callback interface for Chat client side. Contains callback methods to notify your app about updates. Must be provided to new ChatClient in constructor More...
 
class  ParameterCode
 Class for constants. Codes for parameters of Operations and Events. More...
 

Enumerations

enum  ChatDisconnectCause
 Enumeration of causes for Disconnects (used in ChatClient.DisconnectedCause). More...
 
enum  CustomAuthenticationType : byte
 Options for optional "Custom Authentication" services used with Photon. Used by OpAuthenticate after connecting to Photon. More...
 
enum  ChatState
 Possible states for a Chat Client. More...
 

Enumeration Type Documentation

◆ ChatDisconnectCause

enum ChatDisconnectCause
strong

Enumeration of causes for Disconnects (used in ChatClient.DisconnectedCause).

Read the individual descriptions to find out what to do about this type of disconnect.

Enumerator
None 

No error was tracked.

ExceptionOnConnect 

OnStatusChanged: The server is not available or the address is wrong. Make sure the port is provided and the server is up.

DisconnectByServerLogic 

OnStatusChanged: The server disconnected this client from within the room's logic (the C# code).

DisconnectByServerReasonUnknown 

OnStatusChanged: The server disconnected this client for unknown reasons.

ServerTimeout 

OnStatusChanged: The server disconnected this client due to timing out (missing acknowledgement from the client).

ClientTimeout 

OnStatusChanged: This client detected that the server's responses are not received in due time.

Exception 

OnStatusChanged: Some internal exception caused the socket code to fail. Contact Exit Games.

InvalidAuthentication 

OnOperationResponse: Authenticate in the Photon Cloud with invalid AppId. Update your subscription or contact Exit Games.

MaxCcuReached 

OnOperationResponse: Authenticate (temporarily) failed when using a Photon Cloud subscription without CCU Burst. Update your subscription.

InvalidRegion 

OnOperationResponse: Authenticate when the app's Photon Cloud subscription is locked to some (other) region(s). Update your subscription or change region.

OperationNotAllowedInCurrentState 

OnOperationResponse: Operation that's (currently) not available for this client (not authorized usually). Only tracked for op Authenticate.

CustomAuthenticationFailed 

OnOperationResponse: Authenticate in the Photon Cloud with invalid client values or custom authentication setup in Cloud Dashboard.

AuthenticationTicketExpired 

The authentication ticket should provide access to any Photon Cloud server without doing another authentication-service call. However, the ticket expired.

DisconnectByClientLogic 

OnStatusChanged: The client disconnected from within the logic (the C# code).

◆ ChatState

enum ChatState
strong

Possible states for a Chat Client.

Enumerator
Uninitialized 

Peer is created but not used yet.

ConnectingToNameServer 

Connecting to name server.

ConnectedToNameServer 

Connected to name server.

Authenticating 

Authenticating on current server.

Authenticated 

Finished authentication on current server.

DisconnectingFromNameServer 

Disconnecting from name server. This is usually a transition from name server to frontend server.

ConnectingToFrontEnd 

Connecting to frontend server.

ConnectedToFrontEnd 

Connected to frontend server.

DisconnectingFromFrontEnd 

Disconnecting from frontend server.

QueuedComingFromFrontEnd 

Currently not used.

Disconnecting 

The client disconnects (from any server).

Disconnected 

The client is no longer connected (to any server).

ConnectWithFallbackProtocol 

Client was unable to connect to Name Server and will attempt to connect with an alternative network protocol (TCP).

◆ CustomAuthenticationType

enum CustomAuthenticationType : byte
strong

Options for optional "Custom Authentication" services used with Photon. Used by OpAuthenticate after connecting to Photon.

Enumerator
Custom 

Use a custom authentication service. Currently the only implemented option.

Steam 

Authenticates users by their Steam Account. Set Steam's ticket as "ticket" via AddAuthParameter().

Facebook 

Authenticates users by their Facebook Account. Set Facebooks's tocken as "token" via AddAuthParameter().

Oculus 

Authenticates users by their Oculus Account and token. Set Oculus' userid as "userid" and nonce as "nonce" via AddAuthParameter().

PlayStation4 

Authenticates users by their PSN Account and token on PS4. Set token as "token", env as "env" and userName as "userName" via AddAuthParameter().

Xbox 

Authenticates users by their Xbox Account. Pass the XSTS token via SetAuthPostData().

Viveport 

Authenticates users by their HTC Viveport Account. Set userToken as "userToken" via AddAuthParameter().

NintendoSwitch 

Authenticates users by their NSA ID. Set token as "token" and appversion as "appversion" via AddAuthParameter(). The appversion is optional.

PlayStation5 

Authenticates users by their PSN Account and token on PS5. Set token as "token", env as "env" and userName as "userName" via AddAuthParameter().

Epic 

Authenticates users with Epic Online Services (EOS). Set token as "token" and ownershipToken as "ownershipToken" via AddAuthParameter(). The ownershipToken is optional.

FacebookGaming 

Authenticates users with Facebook Gaming api. Set token as "token" via AddAuthParameter().

None 

Disables custom authentication. Same as not providing any AuthenticationValues for connect (more precisely for: OpAuthenticate).