▼NTrueSync | |
CIBody | Represents a common interface to 2D and 3D bodies |
CIBody2D | Represents an interface to 2D bodies |
CIBody3D | Represents an interface to 3D bodies |
CLayerCollisionMatrix | Manages the collision matrix of physics simulation |
CPhotonTrueSyncCommunicator | Truesync's ICommunicator implementation based on PUN |
CPhysics2DWorldManager | Manages the 2D physics simulation |
CPhysicsManager | Manages physics simulation |
CPhysicsWorldManager | Manages the 3D physics simulation |
CTrueSyncBehaviour | Represents each player's behaviour simulated on every machine connected to the game |
CTrueSyncConfig | Represents a set of configurations for TrueSync |
CTrueSyncManager | Manages creation of player prefabs and lockstep execution |
CTSBBox | Bounding Box defined through min and max vectors. |
CTSBoxCollider | Collider with a box shape |
CTSBoxCollider2D | Collider with a box 2D shape |
CTSCapsuleCollider | Collider with a capsule shape |
CTSCircleCollider2D | Collider with a circle shape |
CTSCollider | Abstract collider for 3D shapes |
CTSCollider2D | Abstract collider for 2D shapes |
CTSCollision | Represents information about a contact between two 3D bodies |
CTSCollision2D | Represents information about a contact between two 2D bodies |
CTSContactPoint | Represents information about a contact point |
CTSContactPoint2D | Represents information about a contact point |
CTSMaterial | Simulates physical properties of a body |
CTSMath | Contains common math operations. |
CTSMatrix | 3x3 Matrix. |
CTSMeshCollider | Collider with a mesh shape |
CTSPhysics2D | Helpers for 2D physics |
CTSPolygonCollider2D | Collider with a polygon 2D shape |
CTSQuaternion | A Quaternion representing an orientation. |
CTSRay | Represents a ray with origin and direction |
CTSRaycastHit | Represents few information about a raycast hit |
CTSRaycastHit2D | Information about a 2D cast hit |
CTSRigidBody | Represents a physical 3D rigid body |
CTSRigidBody2D | Represents a physical 2D rigid body |
CTSSphereCollider | Collider with a sphere shape |
CTSTerrainCollider | Collider with a terrain shape |
CTSTransform | A deterministic version of Unity's Transform component for 3D physics |
CTSTransform2D | A deterministic version of Unity's Transform component for 2D physics |
CTSVector | A vector structure. |
▼CUnityUtils | Provides a few utilities to be used on TrueSync exposed classes |
CPlayerComparer | Comparer class to guarantee PhotonPlayer order |
CTSBody2DComparer | Comparer class to guarantee TSCollider2D order |
CTSBodyComparer | Comparer class to guarantee TSCollider order |
CICommunicator | TrueSync's communicator interface |