Photon Server API Documentation v5.0RC1

Properties | List of all members
Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings Class Reference

Properties

int AppStatsPublishInterval = 1000 [get, set]
 
bool UseGameUpdatesBatcher = true [get, set]
 
int MaxGameUpdatesToBatch = 500 [get, set]
 
int BatchPeriod = 100 [get, set]
 
byte LoadBalancerPriority = 0 [get, set]
 
int GamingSecureWebSocketPort = 19091 [get, set]
 
int GamingTcpPort = 4531 [get, set]
 
int GamingUdpPort = 5056 [get, set]
 
int GamingWebSocketPort = 9091 [get, set]
 
int GamingWebRTCPort = 7072 [get, set]
 
string GamingWsPath = "" [get, set]
 
string PublicIPAddress = "127.0.0.1" [get, set]
 
string PublicIPAddressIPv6 = null [get, set]
 
string? PublicHostName [get, set]
 
string SupportedProtocols = "" [get, set]
 

Property Documentation

◆ AppStatsPublishInterval

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.AppStatsPublishInterval = 1000
getset

◆ BatchPeriod

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.BatchPeriod = 100
getset

◆ GamingSecureWebSocketPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingSecureWebSocketPort = 19091
getset

◆ GamingTcpPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingTcpPort = 4531
getset

◆ GamingUdpPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingUdpPort = 5056
getset

◆ GamingWebRTCPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingWebRTCPort = 7072
getset

◆ GamingWebSocketPort

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingWebSocketPort = 9091
getset

◆ GamingWsPath

string Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.GamingWsPath = ""
getset

◆ LoadBalancerPriority

byte Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.LoadBalancerPriority = 0
getset

◆ MaxGameUpdatesToBatch

int Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.MaxGameUpdatesToBatch = 500
getset

◆ PublicHostName

string? Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.PublicHostName
getset

◆ PublicIPAddress

string Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.PublicIPAddress = "127.0.0.1"
getset

◆ PublicIPAddressIPv6

string Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.PublicIPAddressIPv6 = null
getset

◆ SupportedProtocols

string Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.SupportedProtocols = ""
getset

◆ UseGameUpdatesBatcher

bool Photon.LoadBalancing.GameServer.GameServerSettings.GSMasterSettings.UseGameUpdatesBatcher = true
getset