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static GameServerSettings | Default = ApplicationBase.GetConfigSectionAndValidate<GameServerSettings>("Photon:GameServer") [get] |
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GSS2SSettings | S2S = new GSS2SSettings() [get, set] |
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GSMasterSettings | Master = new GSMasterSettings() [get, set] |
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GameHttpQueueSettings | HttpQueueSettings = new GameHttpQueueSettings() [get, set] |
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GSLimitSettings | Limits = new GSLimitSettings() [get, set] |
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bool | EnableNamedPipe = false [get, set] |
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int | LastTouchSecondsDisconnect = 0 [get, set] |
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int | MaxEmptyRoomTTL = 60000 [get, set] |
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string | ServerStateFile = "ServerState.txt" [get, set] |
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string | WorkloadConfigFile = "Workload.config" [get, set] |
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string | PredictionConfigFile = "Prediction.config" [get, set] |
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int | PredictionStatsSaveIntervalSeconds = 60 [get, set] |
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float | PredictionFactor = 1.0f [get, set] |
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int | JoinErrorCountToReinitialize = 10 [get, set] |
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int | InactivityTimeoutHours = 24 [get, set] |
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bool | TokenCheckExpectedHostAndGame = true [get, set] |
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int | RoomOptionsAndFlags = -1 [get, set] |
| we use this and next setting to control what room option flags can be used by client. now server is able to control what flags can be set or reset by default this options do not have any influence More...
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int | RoomOptionsOrFlags [get, set] |
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