Photon Server API
Properties | List of all members
Photon.LoadBalancing.GameServer.GameServerSettings Class Reference
Inheritance diagram for Photon.LoadBalancing.GameServer.GameServerSettings:

Properties

static GameServerSettings Default [get]
 
int AppStatsPublishInterval [get]
 
int ConnectReytryInterval [get]
 
bool EnableNamedPipe [get]
 
string GamingHttpPath [get]
 
int GamingHttpPort [get]
 
int GamingHttpsPort [get]
 
int GamingSecureWebSocketPort [get]
 
int GamingTcpPort [get]
 
int GamingUdpPort [get]
 
int GamingWebSocketPort [get]
 
int HttpQueueMaxErrors [get]
 
int HttpQueueMaxTimeouts [get]
 
int HttpQueueRequestTimeout [get]
 
int HttpQueueMaxBackoffTime [get]
 
int HttpQueueMaxQueuedRequests [get]
 
int HttpQueueQueueTimeout [get]
 
int HttpQueueReconnectInterval [get]
 
int HttpQueueMaxConcurrentRequests [get]
 
int LastTouchCheckIntervalSeconds [get]
 
int LastTouchSecondsDisconnect [get]
 
string MasterIPAddress [get]
 
int MaxEmptyRoomTTL [get]
 
int OutgoingMasterServerPeerPort [get]
 
string PublicIPAddress [get]
 
string PublicIPAddressIPv6 [get]
 
string PublicHostName [get]
 
int RelayPortHttp [get]
 
int RelayPortSecureWebSocket [get]
 
int RelayPortTcp [get]
 
int RelayPortUdp [get]
 
int RelayPortWebSocket [get]
 
string ServerStateFile [get]
 
string WorkloadConfigFile [get]
 
int HttpForwardLimit [get]
 

Property Documentation

int Photon.LoadBalancing.GameServer.GameServerSettings.AppStatsPublishInterval
get
int Photon.LoadBalancing.GameServer.GameServerSettings.ConnectReytryInterval
get
GameServerSettings Photon.LoadBalancing.GameServer.GameServerSettings.Default
staticget
bool Photon.LoadBalancing.GameServer.GameServerSettings.EnableNamedPipe
get
string Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpPath
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingHttpsPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingSecureWebSocketPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingTcpPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingUdpPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.GamingWebSocketPort
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpForwardLimit
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxBackoffTime
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxConcurrentRequests
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxErrors
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxQueuedRequests
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueMaxTimeouts
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueQueueTimeout
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueReconnectInterval
get
int Photon.LoadBalancing.GameServer.GameServerSettings.HttpQueueRequestTimeout
get
int Photon.LoadBalancing.GameServer.GameServerSettings.LastTouchCheckIntervalSeconds
get
int Photon.LoadBalancing.GameServer.GameServerSettings.LastTouchSecondsDisconnect
get
string Photon.LoadBalancing.GameServer.GameServerSettings.MasterIPAddress
get
int Photon.LoadBalancing.GameServer.GameServerSettings.MaxEmptyRoomTTL
get
int Photon.LoadBalancing.GameServer.GameServerSettings.OutgoingMasterServerPeerPort
get
string Photon.LoadBalancing.GameServer.GameServerSettings.PublicHostName
get
string Photon.LoadBalancing.GameServer.GameServerSettings.PublicIPAddress
get
string Photon.LoadBalancing.GameServer.GameServerSettings.PublicIPAddressIPv6
get
int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortHttp
get
int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortSecureWebSocket
get
int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortTcp
get
int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortUdp
get
int Photon.LoadBalancing.GameServer.GameServerSettings.RelayPortWebSocket
get
string Photon.LoadBalancing.GameServer.GameServerSettings.ServerStateFile
get
string Photon.LoadBalancing.GameServer.GameServerSettings.WorkloadConfigFile
get