Photon Server API
- o -
- Offset
: ExitGames.Net.Sockets.SocketReceiveEventArgs
- Ok
: Photon.MmoDemo.Server.MethodReturnValue
- OldPosition
: Photon.MmoDemo.Server.Events.ItemMoved
- OldRotation
: Photon.MmoDemo.Server.Events.ItemMoved
- OperationChannel
: Photon.MmoDemo.Client.Settings
- OperationCode
: Photon.Hive.Operations.CloseRequest
, Photon.Hive.Operations.JoinGameRequest
, Photon.Hive.Operations.LeaveRequest
, Photon.Hive.Operations.RaiseEventRequest
, Photon.Hive.Operations.SetPropertiesRequest
, Photon.SocketServer.OperationRequest
, Photon.SocketServer.OperationResponse
, Photon.SocketServer.Rpc.Reflection.OperationAttribute
- OperationFiber
: Photon.MmoDemo.Tests.Connected.Client
- OperationRequest
: Photon.Hive.Plugin.CallInfo
, Photon.SocketServer.Rpc.Operation
- OperationResponse
: Photon.SocketServer.ServerToServer.OperationResponseEventArgs
- OperationsSent
: Photon.MmoDemo.Tests.Connected.Client
, Photon.MmoDemo.Tests.Disconnected.Client
- OutgoingMasterServerPeerPort
: Photon.LoadBalancing.GameServer.GameServerSettings
- Owner
: Photon.MmoDemo.Server.Item
, Photon.SocketServer.Concurrency.ActionQueue
- OwnerPeer
: Photon.Hive.Caching.RoomReference