Photon Server API

Public Member Functions | List of all members
Photon.LoadBalancing.MasterServer.PlayerCache Class Reference
Inheritance diagram for Photon.LoadBalancing.MasterServer.PlayerCache:

Public Member Functions

 PlayerCache ()
 
void OnConnectedToMaster (string playerId)
 
void OnDisconnectFromMaster (string playerId)
 
void OnDisconnectFromGameServer (string playerId)
 
void OnJoinedGamed (string playerId, GameState gameState)
 
void FiendFriends (PeerBase peer, FindFriendsRequest request, SendParameters sendParameters)
 
void Dispose ()
 

Constructor & Destructor Documentation

◆ PlayerCache()

Photon.LoadBalancing.MasterServer.PlayerCache.PlayerCache ( )
inline

Member Function Documentation

◆ Dispose()

void Photon.LoadBalancing.MasterServer.PlayerCache.Dispose ( )
inline

◆ FiendFriends()

void Photon.LoadBalancing.MasterServer.PlayerCache.FiendFriends ( PeerBase  peer,
FindFriendsRequest  request,
SendParameters  sendParameters 
)
inline

◆ OnConnectedToMaster()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnConnectedToMaster ( string  playerId)
inline

◆ OnDisconnectFromGameServer()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromGameServer ( string  playerId)
inline

◆ OnDisconnectFromMaster()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromMaster ( string  playerId)
inline

◆ OnJoinedGamed()

void Photon.LoadBalancing.MasterServer.PlayerCache.OnJoinedGamed ( string  playerId,
GameState  gameState 
)
inline