Photon Server API

Photon.LoadBalancing.MasterServer.Lobby.AppLobby Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.Lobby.AppLobby, including all inherited members.

ApplicationPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType, int maxPlayersDefault, TimeSpan joinTimeOut)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
EnqueueOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
ExecuteOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
ExecutionFiberPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
GameCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
GetCreateGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
GetDebugGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
GetJoinGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
GetJoinRandomGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleCreateGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleDebugGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinLobby(MasterClientPeer peer, JoinLobbyRequest operation, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinRandomGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleLeaveLobby(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
JoinLobby(MasterClientPeer peer, JoinLobbyRequest joinLobbyrequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
JoinTimeOutPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
LobbyNamePhoton.LoadBalancing.MasterServer.Lobby.AppLobby
LobbyTypePhoton.LoadBalancing.MasterServer.Lobby.AppLobby
MaxPlayersDefaultPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
OnGameStateChanged(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
OnRemovePeer(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
PeerCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
PlayerCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
RemoveGame(string gameId)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
RemoveGameServer(IncomingGameServerPeer gameServer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
RemovePeer(MasterClientPeer serverPeer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
UpdateGameState(UpdateGameEvent operation, IncomingGameServerPeer incomingGameServerPeer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline