Application | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType, int maxPlayersDefault, TimeSpan joinTimeOut) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
EnqueueOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
ExecuteOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
ExecutionFiber | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
GameCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
GetCreateGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
GetDebugGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
GetJoinGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
GetJoinRandomGameResponse(MasterClientPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleCreateGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleDebugGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinLobby(MasterClientPeer peer, JoinLobbyRequest operation, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleJoinRandomGame(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
HandleLeaveLobby(MasterClientPeer peer, OperationRequest operationRequest) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
JoinLobby(MasterClientPeer peer, JoinLobbyRequest joinLobbyrequest, SendParameters sendParameters) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
JoinTimeOut | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
LobbyName | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
LobbyType | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
MaxPlayersDefault | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
OnGameStateChanged(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
OnRemovePeer(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inlineprotectedvirtual |
PeerCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
PlayerCount | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | |
RemoveGame(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
RemoveGameServer(IncomingGameServerPeer gameServer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
RemovePeer(MasterClientPeer serverPeer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |
UpdateGameState(UpdateGameEvent operation, IncomingGameServerPeer incomingGameServerPeer) | Photon.LoadBalancing.MasterServer.Lobby.AppLobby | inline |