Photon Server API

Public Member Functions | Static Public Member Functions | Properties | List of all members
Photon.LoadBalancing.MasterServer.GameServer.GameServerState Class Reference
Inheritance diagram for Photon.LoadBalancing.MasterServer.GameServer.GameServerState:

Public Member Functions

 GameServerState (FeedbackLevel loadLevel, int peerCount)
 
int CompareTo (GameServerState other)
 

Static Public Member Functions

static bool operator> (GameServerState a, GameServerState b)
 
static bool operator< (GameServerState a, GameServerState b)
 

Properties

FeedbackLevel LoadLevel [get]
 
int PeerCount [get]
 

Constructor & Destructor Documentation

◆ GameServerState()

Photon.LoadBalancing.MasterServer.GameServer.GameServerState.GameServerState ( FeedbackLevel  loadLevel,
int  peerCount 
)
inline

Member Function Documentation

◆ CompareTo()

int Photon.LoadBalancing.MasterServer.GameServer.GameServerState.CompareTo ( GameServerState  other)
inline

◆ operator<()

static bool Photon.LoadBalancing.MasterServer.GameServer.GameServerState.operator< ( GameServerState  a,
GameServerState  b 
)
inlinestatic

◆ operator>()

static bool Photon.LoadBalancing.MasterServer.GameServer.GameServerState.operator> ( GameServerState  a,
GameServerState  b 
)
inlinestatic

Property Documentation

◆ LoadLevel

FeedbackLevel Photon.LoadBalancing.MasterServer.GameServer.GameServerState.LoadLevel
get

◆ PeerCount

int Photon.LoadBalancing.MasterServer.GameServer.GameServerState.PeerCount
get