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class | NodeEventArgs |
Public Member Functions | |
NodesReader (string nodesFilePath, string nodesFileName) | |
IPAddress | GetIpAddress (byte nodeId) |
void | OnNodeAdded (NodeEventArgs e) |
void | OnNodeChanged (NodeEventArgs e) |
void | OnNodeRemoved (NodeEventArgs e) |
byte | ReadCurrentNodeId () |
Used by game server. The returned node id will be used by clients to initate a game server connection. More... | |
void | Start () |
void | Stop () |
void | Dispose () |
Properties | |
byte | CurrentNodeId [get] |
Events | |
EventHandler< NodeEventArgs > | NodeAdded |
EventHandler< NodeEventArgs > | NodeChanged |
EventHandler< NodeEventArgs > | NodeRemoved |
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Used by game server. The returned node id will be used by clients to initate a game server connection.
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EventHandler<NodeEventArgs> Photon.LoadBalancing.Common.NodesReader.NodeAdded |
EventHandler<NodeEventArgs> Photon.LoadBalancing.Common.NodesReader.NodeChanged |
EventHandler<NodeEventArgs> Photon.LoadBalancing.Common.NodesReader.NodeRemoved |