Photon Server API

Public Member Functions | List of all members
Photon.Hive.Tests.TestGameState Class Reference
Inheritance diagram for Photon.Hive.Tests.TestGameState:
Photon.Hive.GameState

Public Member Functions

 TestGameState ()
 
- Public Member Functions inherited from Photon.Hive.GameState
 GameState ()
 
bool SetState (SerializableGameState state)
 
bool SetState (Dictionary< string, object > state)
 
SerializableGameState GetSerializableGameState ()
 
Dictionary< string, object > GetState ()
 

Additional Inherited Members

- Protected Attributes inherited from Photon.Hive.GameState
ActorsManager actorsManager
 
- Properties inherited from Photon.Hive.GameState
PropertyBag< object > Properties [get]
 Gets a PropertyBag instance used to store custom room properties. More...
 
int EmptyRoomLiveTime [get, set]
 
bool IsOpen [get, set]
 
bool IsVisible [get, set]
 
string LobbyId [get, set]
 
bool CheckUserOnJoin [get, set]
 
bool PublishUserId [get, set]
 
bool DeleteCacheOnLeave [get, set]
 Gets or sets a value indicating whether cached events are automaticly deleted for actors which are leaving a room. More...
 
HashSet< object > LobbyProperties [get, set]
 Contains the keys of the game properties hashtable which should be listet in the lobby. More...
 
AppLobbyType LobbyType [get, set]
 
byte MaxPlayers [get, set]
 
int PlayerTTL [get, set]
 Player live time More...
 
bool SuppressRoomEvents [get, set]
 Gets or sets a value indicating if common room events (Join, Leave) will suppressed. More...
 
RoomEventCacheManager EventCache [get]
 
EventCacheDictionary ActorEventCache [get]
 Contains Caching.EventCaches for all actors. More...
 
GroupManager GroupManager [get]
 
ActorsManager ActorsManager [get]
 

Constructor & Destructor Documentation

◆ TestGameState()

Photon.Hive.Tests.TestGameState.TestGameState ( )
inline