Anchor | Quantum.Physics3D.HingeJoint3D | |
Axis | Quantum.Physics3D.HingeJoint3D | |
ConnectedAnchor | Quantum.Physics3D.HingeJoint3D | |
ConnectedEntity | Quantum.Physics3D.HingeJoint3D | |
CreateJoint(FrameBase f, EntityRef jointEntity, FPVector3 axis, NullableFP lowerLimitRad, NullableFP upperLimitRad, NullableFP motorSpeed, NullableFP maxMotorTorque, EntityRef connectedEntity=default, FPVector3 anchor=default, FPVector3 connectedAnchor=default) | Quantum.Physics3D.HingeJoint3D | inlinestatic |
GetHashCode() | Quantum.Physics3D.HingeJoint3D | inline |
HingeJoint3D(FrameBase f, EntityRef jointEntity, FPVector3 axis, NullableFP lowerLimitRad, NullableFP upperLimitRad, NullableFP motorSpeed, NullableFP maxMotorTorque, EntityRef connectedEntity, FPVector3 anchor, FPVector3 connectedAnchor) | Quantum.Physics3D.HingeJoint3D | inline |
LowerLimitRad | Quantum.Physics3D.HingeJoint3D | |
MaxMotorTorque | Quantum.Physics3D.HingeJoint3D | |
MotorSpeed | Quantum.Physics3D.HingeJoint3D | |
RelativeRotationReference | Quantum.Physics3D.HingeJoint3D | |
Serialize(void *ptr, FrameSerializer serializer) | Quantum.Physics3D.HingeJoint3D | inlinestatic |
SetAxis(FrameBase f, EntityRef jointEntity, FPVector3 axis, bool resetRelRotRef=false) | Quantum.Physics3D.HingeJoint3D | inline |
SIZE | Quantum.Physics3D.HingeJoint3D | static |
UpperLimitRad | Quantum.Physics3D.HingeJoint3D | |
UseAngleLimits | Quantum.Physics3D.HingeJoint3D | |
UseMotor | Quantum.Physics3D.HingeJoint3D | |