Photon Quantum 3.0.0

Quantum.Physics2D.Hit Member List

This is the complete list of members for Quantum.Physics2D.Hit, including all inherited members.

CastDistanceNormalizedQuantum.Physics2D.Hit
EntityQuantum.Physics2D.Hit
GetHashCode()Quantum.Physics2D.Hitinline
GetShape(FrameBase f)Quantum.Physics2D.Hitinline
GetStaticCollider(FrameBase f)Quantum.Physics2D.Hitinline
GetStaticCollider(FrameThreadSafe f)Quantum.Physics2D.Hitinline
GetStaticData(FrameBase f)Quantum.Physics2D.Hitinline
GetStaticData(FrameThreadSafe f)Quantum.Physics2D.Hitinline
IsDynamicQuantum.Physics2D.Hit
IsStaticQuantum.Physics2D.Hit
IsTriggerQuantum.Physics2D.Hit
NormalQuantum.Physics2D.Hit
OverlapPenetrationQuantum.Physics2D.Hit
PointQuantum.Physics2D.Hit
Serialize(void *ptr, FrameSerializer serializer)Quantum.Physics2D.Hitinlinestatic
SetHitEntity(EntityRef entity)Quantum.Physics2D.Hitinline
SetHitStaticCollider(int staticColliderIndex, AssetRef< Map > mapRef)Quantum.Physics2D.Hitinline
ShapeUserTagQuantum.Physics2D.Hit
SIZEQuantum.Physics2D.Hitstatic
StaticColliderIndexQuantum.Physics2D.Hit
StaticColliderMapRefQuantum.Physics2D.Hit
TryGetShape(FrameBase f, out Shape2D *shape)Quantum.Physics2D.Hitinline
TryGetStaticCollider(FrameBase f, out MapStaticCollider2D collider)Quantum.Physics2D.Hitinline
TryGetStaticCollider(FrameThreadSafe f, out MapStaticCollider2D collider)Quantum.Physics2D.Hitinline
TryGetStaticData(FrameBase f, out StaticColliderData data)Quantum.Physics2D.Hitinline
TryGetStaticData(FrameThreadSafe f, out StaticColliderData data)Quantum.Physics2D.Hitinline