Angle(FPQuaternion a, FPQuaternion b) | Photon.Deterministic.FPQuaternion | inlinestatic |
AngleAxis(FP angle, FPVector3 axis) | Photon.Deterministic.FPQuaternion | inlinestatic |
AsEuler | Photon.Deterministic.FPQuaternion | |
Conjugate(FPQuaternion value) | Photon.Deterministic.FPQuaternion | inlinestatic |
Conjugated | Photon.Deterministic.FPQuaternion | |
CreateFromYawPitchRoll(FP yaw, FP pitch, FP roll) | Photon.Deterministic.FPQuaternion | inlinestatic |
Dot(FPQuaternion a, FPQuaternion b) | Photon.Deterministic.FPQuaternion | inlinestatic |
Euler(FP x, FP y, FP z) | Photon.Deterministic.FPQuaternion | inlinestatic |
Euler(FPVector3 eulerAngles) | Photon.Deterministic.FPQuaternion | inlinestatic |
FPQuaternion(FP x, FP y, FP z, FP w) | Photon.Deterministic.FPQuaternion | inline |
FromToRotation(FPVector3 fromVector, FPVector3 toVector) | Photon.Deterministic.FPQuaternion | inlinestatic |
FromToRotationSkipNormalize(FPVector3 fromVector, FPVector3 toVector) | Photon.Deterministic.FPQuaternion | inlinestatic |
Identity | Photon.Deterministic.FPQuaternion | static |
Inverse(FPQuaternion value) | Photon.Deterministic.FPQuaternion | inlinestatic |
Inverted | Photon.Deterministic.FPQuaternion | |
IsIdentity(FPQuaternion value) | Photon.Deterministic.FPQuaternion | inlinestatic |
IsZero(FPQuaternion value) | Photon.Deterministic.FPQuaternion | inlinestatic |
Lerp(FPQuaternion a, FPQuaternion b, FP t) | Photon.Deterministic.FPQuaternion | inlinestatic |
LerpUnclamped(FPQuaternion a, FPQuaternion b, FP t) | Photon.Deterministic.FPQuaternion | inlinestatic |
LookRotation(FPVector3 forward) | Photon.Deterministic.FPQuaternion | static |
LookRotation(FPVector3 forward, FPVector3 up, bool orthoNormalize=false) | Photon.Deterministic.FPQuaternion | inlinestatic |
Magnitude | Photon.Deterministic.FPQuaternion | |
MagnitudeSqr | Photon.Deterministic.FPQuaternion | |
Normalize(FPQuaternion value) | Photon.Deterministic.FPQuaternion | inlinestatic |
Normalized | Photon.Deterministic.FPQuaternion | |
operator*(FPQuaternion left, FPQuaternion right) | Photon.Deterministic.FPQuaternion | static |
operator*(FPQuaternion left, FP right) | Photon.Deterministic.FPQuaternion | inlinestatic |
operator*(FP left, FPQuaternion right) | Photon.Deterministic.FPQuaternion | static |
operator*(FPQuaternion quat, FPVector3 point) | Photon.Deterministic.FPQuaternion | inlinestatic |
operator+(FPQuaternion left, FPQuaternion right) | Photon.Deterministic.FPQuaternion | inlinestatic |
operator-(FPQuaternion left, FPQuaternion right) | Photon.Deterministic.FPQuaternion | inlinestatic |
Product(FPQuaternion left, FPQuaternion right) | Photon.Deterministic.FPQuaternion | inlinestatic |
RadianAxis(FP radians, FPVector3 axis) | Photon.Deterministic.FPQuaternion | inlinestatic |
RotateTowards(FPQuaternion from, FPQuaternion to, FP maxDegreesDelta) | Photon.Deterministic.FPQuaternion | inlinestatic |
Slerp(FPQuaternion from, FPQuaternion to, FP t) | Photon.Deterministic.FPQuaternion | inlinestatic |
SlerpUnclamped(FPQuaternion from, FPQuaternion to, FP t) | Photon.Deterministic.FPQuaternion | inlinestatic |
W | Photon.Deterministic.FPQuaternion | |
X | Photon.Deterministic.FPQuaternion | |
Y | Photon.Deterministic.FPQuaternion | |
Z | Photon.Deterministic.FPQuaternion | |