|
| struct | DistanceJoint |
| | A Joint that connects a Physics Body to an anchor and attempts to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
|
| |
| struct | HingeJoint |
| | A Joint that attaches a Physics Body to an anchor around which it can rotate. The connected anchor can be a world-space position or another entity with at least a transform component. The rotation can happen freely or, optionally, with limiting angles and/or a motor torque. More...
|
| |
| struct | Hit |
| | Information returned from a valid hit of a physics query. More...
|
| |
| struct | Joint |
| | Defines a connection between a 2D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
|
| |
| class | PhysicsEngine2D |
| | 2D Physics API More...
|
| |
| struct | SpringJoint |
| | A Joint that attaches a Physics Body to an anchor as if connected by a spring, trying to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
|
| |