Quantum 3
3.1.0
Aggregates several less-often used args for operation RaiseEvent. See field descriptions for usage details. More...
Public Attributes | |
| EventCaching | CachingOption |
| Defines if the server should simply send the event, put it in the cache or remove events that are like this one. More... | |
| byte | InterestGroup |
| The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first. More... | |
| ReceiverGroup | Receivers |
| Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost. More... | |
| int[] | TargetActors |
| A list of Player.ActorNumbers to send this event to. You can implement events that just go to specific users this way. More... | |
Static Public Attributes | |
| static readonly RaiseEventArgs | Default = new RaiseEventArgs() |
| Default args: CachingOption: DoNotCache, InterestGroup: 0, targetActors: null, receivers: Others, sequenceChannel: 0. More... | |
Aggregates several less-often used args for operation RaiseEvent. See field descriptions for usage details.
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static |
Default args: CachingOption: DoNotCache, InterestGroup: 0, targetActors: null, receivers: Others, sequenceChannel: 0.
| EventCaching Photon.Realtime.RaiseEventArgs.CachingOption |
Defines if the server should simply send the event, put it in the cache or remove events that are like this one.
When using option: SliceSetIndex, SlicePurgeIndex or SlicePurgeUpToIndex, set a CacheSliceIndex. All other args except SequenceChannel get ignored.
| byte Photon.Realtime.RaiseEventArgs.InterestGroup |
The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first.
| int [] Photon.Realtime.RaiseEventArgs.TargetActors |
A list of Player.ActorNumbers to send this event to. You can implement events that just go to specific users this way.
| ReceiverGroup Photon.Realtime.RaiseEventArgs.Receivers |
Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost.