Signal is fired when an agent reaches a waypoint. More...
Inherits Quantum.ISignal.
Public Member Functions | |
void | OnNavMeshWaypointReached (Frame f, EntityRef entity, FPVector3 waypoint, Navigation.WaypointFlag waypointFlags, ref bool resetAgent) |
Signal is fired when an agent reaches a waypoint.
Requires enabled Navigation.Config.EnableNavigationCallbacks in SimulationConfig.Navigation.
void Quantum.ISignalOnNavMeshWaypointReached.OnNavMeshWaypointReached | ( | Frame | f, |
EntityRef | entity, | ||
FPVector3 | waypoint, | ||
Navigation.WaypointFlag | waypointFlags, | ||
ref bool | resetAgent | ||
) |
f | Current frame object |
entity | The entity the navmesh agent component belongs to |
waypoint | The current waypoint position |
waypointFlags | The current waypoint flags |
resetAgent | If set to true the NavMeshPathfinder component will be cleared and stopped. Set to false if NavMeshPathfinder.SetTarget() was called inside the callback. |