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| | QuantumUnityCallbackDispatcher () |
| | Initializes the dispatcher with the built-in and user defined callback types. More...
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| | CallbackDispatcher () |
| | Constructor calls GetBuiltInTypes. More...
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bool | HasAnyListeners (CallbackBase e) |
| | Returns true if the callback has any listeners.
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| bool | Publish (CallbackBase e) |
| | Publish a callback. More...
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| void | Clear () |
| | Removes all subscriptions. More...
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| int | GetIndex< TDispatchable > () |
| | Returns the index of a specific dispatchable type. Throws in case the type is not registered. More...
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| void | RemoveDeadListeners () |
| | Removes every subscription for which GetListenerStatus returns ListenerStatus.Dead More...
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| DispatcherSubscription | Subscribe< TDispatchable > (object listener, DispatchableHandler< TDispatchable > handler, bool once=false, uint flags=0, DispatchableFilter filter=null) |
| | Creates a subscription. Subscriptions can be cancelled manually by calling UnsubscribeHandler<TDispatchable>(DispatchableHandler<TDispatchable>), but as long as the derived class overrides GetListenerStatus(object, uint) and calls DispatcherBase.RemoveDeadListeners() periodically, the dispatcher will be free of memory leaks. More...
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| IDisposable | SubscribeManual< TDispatchable > (DispatchableHandler< TDispatchable > handler, bool once=false, DispatchableFilter filter=null) |
| | Creates a subscription that is active until the caller disposes the result. More...
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| IDisposable | SubscribeManual< TDispatchable > (object listener, DispatchableHandler< TDispatchable > handler, bool once=false, DispatchableFilter filter=null) |
| | Creates a subscription that is active until the caller disposes the result or calls Unsubscribe. More...
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| bool | Unsubscribe (DispatcherSubscription subscription) |
| | Cancel a specific subscription. More...
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| bool | UnsubscribeHandler< TDispatchable > (DispatchableHandler< TDispatchable > handler) |
| | Cancel every subscription using a handler. More...
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| bool | UnsubscribeListener (object listener) |
| | Cancel every subscription for a listener. More...
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| bool | UnsubscribeListener< TDispatchable > (object listener) |
| | Cancel every specific subscription type for a listener. More...
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override ListenerStatus | GetListenerStatus (object listener, uint flags) |
| | Returns ListenerStatus.Active if listener is not null, ListenerStatus.Dead otherwise. Override this method to provide custom listener status.
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| | CallbackDispatcher (Dictionary< Type, Int32 > callbackTypes) |
| | Constructor to add the callback type mapping manually. More...
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| | DispatcherBase (Dictionary< Type, Int32 > typeToIndex) |
| | Initializes the dispatcher with a mapping of types to ids. The ids are used to quickly find the correct event handler. More...
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| bool | InvokeMeta (int metaIndex, IDispatchable e) |
| | Invokes handlers for a specific dispatchable. More...
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| bool | InvokeMeta< TDispatchable > (TDispatchable e) |
| | Invokes handlers for a specific dispatchable. More...
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| DispatcherSubscription | SubscribeInternal< TDispatchable > (object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter, uint flags) |
| | Creates a subscription. Subscriptions can be cancelled manually by calling UnsubscribeHandler<TDispatchable>(DispatchableHandler<TDispatchable>). More...
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| IDisposable | SubscribeManualInternal< TDispatchable > (object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter, bool once) |
| | Creates a subscription that is active until the caller disposes the result. More...
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| bool | UnsubscribeInternal< TDispatchable > (object listener, DispatchableHandler< TDispatchable > handler) |
| | Unsubscribes a listener from a handler. More...
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Quantum.CallbackDispatcher implementation for Unity. Adds Unity specific callback types. Additional user callback types can be added via partial method.