Quantum 3
3.1.0
Authoring settings shared by all static collider source components, baked into the map's static collider data. More...
Public Attributes | |
| PhysicsCommon.StaticColliderMutableMode | MutableMode |
| Controls whether the baked static collider can be toggled on/off at runtime, and its initial enabled state. More... | |
| AssetRef< Quantum.PhysicsMaterial > | PhysicsMaterial |
| The physics material asset defining the collider's friction and restitution. If unassigned, the default physics material is used. More... | |
| Boolean | Trigger |
| If enabled, static collider reports overlaps but generates no physical collision response. More... | |
| AssetRef | UserAsset |
| Optional user asset linked to the baked static collider, retrievable at runtime via the collider's static data. Unassigned by default. More... | |
Properties | |
| AssetRef | Asset [get, set] |
| Obsolete alias for UserAsset. More... | |
Authoring settings shared by all static collider source components, baked into the map's static collider data.
| Boolean Quantum.QuantumStaticColliderSettings.Trigger |
If enabled, static collider reports overlaps but generates no physical collision response.
| PhysicsCommon.StaticColliderMutableMode Quantum.QuantumStaticColliderSettings.MutableMode |
Controls whether the baked static collider can be toggled on/off at runtime, and its initial enabled state.
| AssetRef<Quantum.PhysicsMaterial> Quantum.QuantumStaticColliderSettings.PhysicsMaterial |
The physics material asset defining the collider's friction and restitution. If unassigned, the default physics material is used.
| AssetRef Quantum.QuantumStaticColliderSettings.UserAsset |
Optional user asset linked to the baked static collider, retrievable at runtime via the collider's static data. Unassigned by default.