Quantum 3
3.1.0
A unity script that updates the Quantum runner. Also manages calls to Gizmos and DebugDraw required to render Quantum debug gizmos. If you are writing a custom SRP, you must call RenderPipeline.EndCameraRendering to trigger OnPostRenderInternal(). More...
Public Member Functions | |
| void | OnDisable () |
| Unity OnDisable event is used to unsubscribe the global camera callbacks. More... | |
| void | OnEnable () |
| Unity OnEnable event is required to register to global camera callbacks for gizmos rendering. More... | |
| void | Update () |
| Unity Update event triggers the runner updates and ticks the Quantum simulation. More... | |
Public Attributes | |
| QuantumRunner | Runner |
| The runner object set during QuantumRunnerUnityFactory.CreateRunner(SessionRunner.Arguments, string) More... | |
A unity script that updates the Quantum runner. Also manages calls to Gizmos and DebugDraw required to render Quantum debug gizmos. If you are writing a custom SRP, you must call RenderPipeline.EndCameraRendering to trigger OnPostRenderInternal().
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inline |
Unity OnEnable event is required to register to global camera callbacks for gizmos rendering.
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inline |
Unity OnDisable event is used to unsubscribe the global camera callbacks.
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inline |
Unity Update event triggers the runner updates and ticks the Quantum simulation.
| QuantumRunner Quantum.QuantumRunnerBehaviour.Runner |
The runner object set during QuantumRunnerUnityFactory.CreateRunner(SessionRunner.Arguments, string)