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static Int32 | ActiveVertexDefaultSize = 128 |
| Default number of active nodes the pathfinder works with (re-allocated automatically). More...
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static Int32 | FunnelBufferSize = 128 |
| The default size of the buffer used for funneling nodes (re-allocated automatically). More...
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static Boolean | GenerateFunnelPathNormals = false |
| Set this to true to generate funnel path normals based on the proximity of borders. The option is off by default to save processing power. This is a legacy option, the normals are internally not needed anymore. More...
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static Int32 | MaxFunnelPathSize = 256 |
| The maximum size of the funneled path. More...
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const Int32 | MaxRegions = 64 |
| The maximum amount of regions per map. More...
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static byte | MaxWaypoints = 32 |
| The maximum amount of waypoints that can be stored on a navmesh agent. More...
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static FP | MinStoppingDistance = FP.EN3 |
| Defines the minimum possible stopping distance of an agent. More...
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static Int32 | PathFinderSize = 1024 |
| Default number of open nodes for the pathfinder (re-allocated automatically). More...
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static Int32 | RawPathSize = 256 |
| The default size of the raw path generated by the pathfinder (re-allocated automatically). Was replaced by SimulationConfig.Navigation.RawPathSize. More...
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Global navigation constants.
Most of the values are kept in static form to enable being set from the outside.