Quantum 3
3.1.0
Callback called when the frame last predicted in the previous update is available again. More...
Public Attributes | |
| Frame | Frame |
| The frame to copy data out of. More... | |
| SimulatorContext | SimulatorContext |
| The current SimulatorContext. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
| readonly int | ID |
| The callback id. More... | |
Static Public Attributes | |
| const new Int32 | ID = (int)CallbackId.CopyPreviousUpdatePredicted |
| The const CallbackCopyPreviousUpdatePredicted callback id. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
| CallbackBase (int id, QuantumGame game) | |
| Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
| CallbackBase (int id) | |
| Create the callback with an id. More... | |
| CallbackBase (int id, IDeterministicGame game) | |
| Creates a callback with an id and a game. More... | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
| static Type | GetCallbackType (CallbackId id) |
| Maps the const callback id CallbackId to a callback system type. More... | |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
| new QuantumGame | Game [get, set] |
| The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
| IDeterministicGame | Game [get, set] |
| The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
| IDeterministicGame | Game [get] |
| The game that the callback or event is dispatched to. More... | |
Callback called when the frame last predicted in the previous update is available again.
|
static |
The const CallbackCopyPreviousUpdatePredicted callback id.
| Frame Quantum.CallbackCopyPreviousUpdatePredicted.Frame |
The frame to copy data out of.
| SimulatorContext Quantum.CallbackCopyPreviousUpdatePredicted.SimulatorContext |
The current SimulatorContext.