Quantum 3 3.1.0

Photon.Realtime.RealtimeClient Member List

This is the complete list of members for Photon.Realtime.RealtimeClient, including all inherited members.

AddCallbackTarget(object target)Photon.Realtime.RealtimeClientinline
AddressRewriterPhoton.Realtime.RealtimeClient
AppIdPhoton.Realtime.RealtimeClient
AppSettingsPhoton.Realtime.RealtimeClient
AppVersionPhoton.Realtime.RealtimeClient
AuthValuesPhoton.Realtime.RealtimeClient
CallbackMessagePhoton.Realtime.RealtimeClient
ChangeLocalID(int newID)Photon.Realtime.RealtimeClientinline
ClientTypePhoton.Realtime.RealtimeClient
CloudRegionPhoton.Realtime.RealtimeClient
ConnectUsingSettings(AppSettings appSettings)Photon.Realtime.RealtimeClientinlinevirtual
CrcEnabledPhoton.Realtime.RealtimeClient
CurrentClusterPhoton.Realtime.RealtimeClient
CurrentLobbyPhoton.Realtime.RealtimeClient
CurrentRegionPhoton.Realtime.RealtimeClient
CurrentRoomPhoton.Realtime.RealtimeClient
CurrentServerAddressPhoton.Realtime.RealtimeClient
DebugReturn(LogLevel level, string message)Photon.Realtime.RealtimeClientinlinevirtual
Disconnect()Photon.Realtime.RealtimeClientinline
DisconnectedCausePhoton.Realtime.RealtimeClient
DisconnectMessagePhoton.Realtime.RealtimeClient
DispatchIncomingCommands()Photon.Realtime.RealtimeClientinline
EncryptionModePhoton.Realtime.RealtimeClient
EventReceivedPhoton.Realtime.RealtimeClient
GameServerAddressPhoton.Realtime.RealtimeClient
GetRegions(AppSettings appSettings, bool ping=true)Photon.Realtime.RealtimeClientinline
HandlerPhoton.Realtime.RealtimeClient
InLobbyPhoton.Realtime.RealtimeClient
InRoomPhoton.Realtime.RealtimeClient
IsConnectedPhoton.Realtime.RealtimeClient
IsConnectedAndReadyPhoton.Realtime.RealtimeClient
IsFetchingFriendListPhoton.Realtime.RealtimeClient
LocalPlayerPhoton.Realtime.RealtimeClient
LogLevelPhoton.Realtime.RealtimeClient
LogLevelPeerPhoton.Realtime.RealtimeClient
LogPrefixPhoton.Realtime.RealtimeClient
LogStatsIntervalPhoton.Realtime.RealtimeClient
MasterServerAddressPhoton.Realtime.RealtimeClient
MessageReceivedPhoton.Realtime.RealtimeClient
NameServerAddressPhoton.Realtime.RealtimeClient
NameServerHostPhoton.Realtime.RealtimeClient
NickNamePhoton.Realtime.RealtimeClient
OnDisconnectMessage(DisconnectMessage obj)Photon.Realtime.RealtimeClientinline
OnEvent(EventData photonEvent)Photon.Realtime.RealtimeClientinlinevirtual
OnMessage(bool isRawMessage, object message)Photon.Realtime.RealtimeClientinlinevirtual
OnOperationResponse(OperationResponse operationResponse)Photon.Realtime.RealtimeClientinlinevirtual
OnStatusChanged(StatusCode statusCode)Photon.Realtime.RealtimeClientinlinevirtual
OpAuthenticate(string appId, string appVersion, AuthenticationValues authValues, string regionCode, bool getLobbyStatistics)Photon.Realtime.RealtimeClientinlinevirtual
OpAuthenticateOnce(string appId, string appVersion, AuthenticationValues authValues, string regionCode, EncryptionMode encryptionMode, ConnectionProtocol expectedProtocol)Photon.Realtime.RealtimeClientinlinevirtual
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd)Photon.Realtime.RealtimeClientinlinevirtual
OpCreateMatchmakingTicket(int[] actorsToInclude)Photon.Realtime.RealtimeClientinline
OpCreateRoom(EnterRoomArgs enterRoomArgs)Photon.Realtime.RealtimeClientinline
OpFindFriends(string[] friendsToFind, FindFriendsArgs args=null)Photon.Realtime.RealtimeClientinline
OpGetGameList(TypedLobby lobby, string queryData)Photon.Realtime.RealtimeClientinlinevirtual
OpGetRegions()Photon.Realtime.RealtimeClientinlinevirtual
OpJoinLobby(TypedLobby lobby=null)Photon.Realtime.RealtimeClientinlinevirtual
OpJoinOrCreateRoom(EnterRoomArgs enterRoomArgs)Photon.Realtime.RealtimeClientinline
OpJoinRandomOrCreateRoom(JoinRandomRoomArgs joinRandomRoomArgs=null, EnterRoomArgs createRoomArgs=null)Photon.Realtime.RealtimeClientinline
OpJoinRandomRoom(JoinRandomRoomArgs joinRandomRoomArgs=null)Photon.Realtime.RealtimeClientinline
OpJoinRoom(EnterRoomArgs enterRoomArgs)Photon.Realtime.RealtimeClientinline
OpLeaveLobby()Photon.Realtime.RealtimeClientinline
OpLeaveRoom(bool becomeInactive)Photon.Realtime.RealtimeClientinlinevirtual
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventArgs raiseEventArgs, SendOptions sendOptions)Photon.Realtime.RealtimeClientinlinevirtual
OpRejoinRoom(string roomName, object ticket=null)Photon.Realtime.RealtimeClientinline
OpResponseReceivedPhoton.Realtime.RealtimeClient
OpSetCustomPropertiesOfActor(int actorNr, PhotonHashtable propertiesToSet, PhotonHashtable expectedProperties=null)Photon.Realtime.RealtimeClientinline
OpSetCustomPropertiesOfActor(int actorNr, PhotonHashtable actorProperties)Photon.Realtime.RealtimeClientinline
OpSetCustomPropertiesOfRoom(PhotonHashtable propertiesToSet, PhotonHashtable expectedProperties=null)Photon.Realtime.RealtimeClientinline
OpSetCustomPropertiesOfRoom(PhotonHashtable gameProperties)Photon.Realtime.RealtimeClientinline
PlayersInRoomsCountPhoton.Realtime.RealtimeClient
PlayersOnMasterCountPhoton.Realtime.RealtimeClient
ProtocolPortsPhoton.Realtime.RealtimeClient
RealtimeClient(ConnectionProtocol protocol=ConnectionProtocol.Udp)Photon.Realtime.RealtimeClientinline
RealtimePeerPhoton.Realtime.RealtimeClient
ReconnectAndRejoin(object ticket=null)Photon.Realtime.RealtimeClientinline
ReconnectToMaster()Photon.Realtime.RealtimeClientinline
RegionHandlerPhoton.Realtime.RealtimeClient
RemoveCallbackTarget(object target)Photon.Realtime.RealtimeClientinline
RoomsCountPhoton.Realtime.RealtimeClient
SendOutgoingCommands()Photon.Realtime.RealtimeClientinline
SerializationProtocolPhoton.Realtime.RealtimeClient
ServerPhoton.Realtime.RealtimeClient
Service()Photon.Realtime.RealtimeClientinline
SimulateConnectionLoss(bool simulateTimeout)Photon.Realtime.RealtimeClientinline
StatePhoton.Realtime.RealtimeClient
StateChangedPhoton.Realtime.RealtimeClient
SummaryToCachePhoton.Realtime.RealtimeClient
SystemConnectionSummaryPhoton.Realtime.RealtimeClient
UserIdPhoton.Realtime.RealtimeClient
VersionPhoton.Realtime.RealtimeClientstatic