|Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate. More...|
|Called after leaving a lobby. More...|
|void||OnRoomListUpdate (List< RoomInfo > roomList)|
|Called for any update of the room-listing while in a lobby (InLobby) on the Master Server. More...|
|void||OnLobbyStatisticsUpdate (List< TypedLobbyInfo > lobbyStatistics)|
|Called when the Master Server sent an update for the Lobby Statistics. More...|
Collection of "organizational" callbacks for the Realtime Api to cover the Lobby.
Classes that implement this interface must be registered to get callbacks for various situations.
To register for callbacks, call LoadBalancingClient.AddCallbackTarget and pass the class implementing this interface To stop getting callbacks, call LoadBalancingClient.RemoveCallbackTarget and pass the class implementing this interface
Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate.
While in the lobby, the roomlist is automatically updated in fixed intervals (which you can't modify in the public cloud). The room list gets available via OnRoomListUpdate.
|void OnLobbyStatisticsUpdate||(||List< TypedLobbyInfo >||lobbyStatistics||)|
Called when the Master Server sent an update for the Lobby Statistics.
This callback has two preconditions: EnableLobbyStatistics must be set to true, before this client connects. And the client has to be connected to the Master Server, which is providing the info about lobbies.
|void OnRoomListUpdate||(||List< RoomInfo >||roomList||)|
Called for any update of the room-listing while in a lobby (InLobby) on the Master Server.
Each item is a RoomInfo which might include custom properties (provided you defined those as lobby-listed when creating a room). Not all types of lobbies provide a listing of rooms to the client. Some are silent and specialized for server-side matchmaking.