 Photon Unity Networking 2
        
        
            2.50
        
            Photon Unity Networking 2
        
        
            2.50
        
    | Public Member Functions | |
| void | OnTurnBegins (int turn) | 
| Called the turn begins event.  More... | |
| void | OnTurnCompleted (int turn) | 
| Called when a turn is completed (finished by all players)  More... | |
| void | OnPlayerMove (Player player, int turn, object move) | 
| Called when a player moved (but did not finish the turn)  More... | |
| void | OnPlayerFinished (Player player, int turn, object move) | 
| When a player finishes a turn (includes the action/move of that player)  More... | |
| void | OnTurnTimeEnds (int turn) | 
| Called when a turn completes due to a time constraint (timeout for a turn)  More... | |
| void OnPlayerFinished | ( | Player | player, | 
| int | turn, | ||
| object | move | ||
| ) | 
When a player finishes a turn (includes the action/move of that player)
| player | Player reference | 
| turn | Turn index | 
| move | Move Object data | 
| void OnPlayerMove | ( | Player | player, | 
| int | turn, | ||
| object | move | ||
| ) | 
Called when a player moved (but did not finish the turn)
| player | Player reference | 
| turn | Turn Index | 
| move | Move Object data | 
| void OnTurnBegins | ( | int | turn | ) | 
Called the turn begins event.
| turn | Turn Index | 
| void OnTurnCompleted | ( | int | turn | ) | 
Called when a turn is completed (finished by all players)
| turn | Turn Index | 
| void OnTurnTimeEnds | ( | int | turn | ) | 
Called when a turn completes due to a time constraint (timeout for a turn)
| turn | Turn index |