Public Member Functions | |
RegionPinger (Region region, Action< Region > onDoneCallback) | |
bool | Start () |
Starts the ping routine for the assigned region. More... | |
string | GetResults () |
Static Public Member Functions | |
static string | ResolveHost (string hostName) |
Attempts to resolve a hostname into an IP string or returns empty string if that fails. More... | |
Public Attributes | |
int | CurrentAttempt = 0 |
Static Public Attributes | |
static int | Attempts = 5 |
static bool | IgnoreInitialAttempt = true |
static int | MaxMilliseconsPerPing = 800 |
static int | PingWhenFailed = Attempts * MaxMilliseconsPerPing |
Properties | |
bool | Done [get] |
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static |
Attempts to resolve a hostname into an IP string or returns empty string if that fails.
To be compatible with most platforms, the address family is checked like this:
if (ipAddress.AddressFamily.ToString().Contains("6")) // ipv6...
hostName | Hostname to resolve. |
bool Start | ( | ) |
Starts the ping routine for the assigned region.
Pinging runs in a ThreadPool worker item or (if needed) in a Thread. WebGL runs pinging on the Main Thread as coroutine.