Photon Unity Networking 2
2.50
Parameters for creating rooms. More...
Public Attributes | |
| string | RoomName |
| The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error. More... | |
| RoomOptions | RoomOptions |
| The RoomOptions define the optional behaviour of rooms. More... | |
| TypedLobby | Lobby |
| A lobby to attach the new room to. If set, this overrides a joined lobby (if any). More... | |
| Hashtable | PlayerProperties |
| The custom player properties that describe this client / user. Keys must be strings. More... | |
| string[] | ExpectedUsers |
| A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value. More... | |
| object | Ticket |
| Ticket for matchmaking. Provided by a plugin / server and contains a list of party members who should join the same room (among other things). More... | |
Parameters for creating rooms.
| string [] ExpectedUsers |
A list of users who are expected to join the room along with this client. Reserves slots for rooms with MaxPlayers value.
| TypedLobby Lobby |
A lobby to attach the new room to. If set, this overrides a joined lobby (if any).
| Hashtable PlayerProperties |
The custom player properties that describe this client / user. Keys must be strings.
| string RoomName |
The name of the room to create. If null, the server generates a unique name. If not null, it must be unique and new or will cause an error.
The RoomOptions define the optional behaviour of rooms.
| object Ticket |
Ticket for matchmaking. Provided by a plugin / server and contains a list of party members who should join the same room (among other things).