Wraps up smaller classes that don't need their own file. More...
Classes | |
interface | IPunObservable |
Defines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts. More... | |
interface | IPunCallbacks |
This interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually. More... | |
interface | IPunPrefabPool |
Defines all the methods that a Object Pool must implement, so that PUN can use it. More... | |
class | Photon.MonoBehaviour |
This class adds the property photonView, while logging a warning when your game still uses the networkView. More... | |
class | Photon.PunBehaviour |
This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use. More... | |
struct | PhotonMessageInfo |
Container class for info about a particular message, RPC or update. More... | |
class | PunEvent |
Defines Photon event-codes as used by PUN. | |
class | PhotonStream |
This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it. More... | |
class | HelpURL |
Empty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes. More... | |
class | UnityEngine.SceneManagement.SceneManager |
Minimal implementation of the SceneManager for older Unity, up to v5.2. More... | |
class | SceneManagerHelper |
class | WebRpcResponse |
Reads an operation response of a WebRpc and provides convenient access to most common values. More... | |
Namespaces | |
namespace | Photon |
namespace | UnityEngine |
namespace | UnityEngine.SceneManagement |
Typedefs | |
using | Hashtable = ExitGames.Client.Photon.Hashtable |
using | SupportClassPun = ExitGames.Client.Photon.SupportClass |
using | Photon.Hashtable = ExitGames.Client.Photon.Hashtable |
Enumerations | |
enum | UnityEngine.SceneManagement.LoadSceneMode { UnityEngine.SceneManagement.LoadSceneMode.Single, UnityEngine.SceneManagement.LoadSceneMode.Additive } |
Wraps up smaller classes that don't need their own file.
using Hashtable = ExitGames.Client.Photon.Hashtable |
using SupportClassPun = ExitGames.Client.Photon.SupportClass |