Photon Unity Networking
        
        
            v1.101
        
    Wraps up smaller classes that don't need their own file. More...
Classes | |
| interface | IPunObservable | 
| Defines the OnPhotonSerializeView method to make it easy to implement correctly for observable scripts.  More... | |
| interface | IPunCallbacks | 
| This interface is used as definition of all callback methods of PUN, except OnPhotonSerializeView. Preferably, implement them individually.  More... | |
| interface | IPunPrefabPool | 
| Defines all the methods that a Object Pool must implement, so that PUN can use it.  More... | |
| class | Photon.MonoBehaviour | 
| This class adds the property photonView, while logging a warning when your game still uses the networkView.  More... | |
| class | Photon.PunBehaviour | 
| This class provides a .photonView and all callbacks/events that PUN can call. Override the events/methods you want to use.  More... | |
| struct | PhotonMessageInfo | 
| Container class for info about a particular message, RPC or update.  More... | |
| class | PunEvent | 
| Defines Photon event-codes as used by PUN.  | |
| class | PhotonStream | 
| This container is used in OnPhotonSerializeView() to either provide incoming data of a PhotonView or for you to provide it.  More... | |
| class | HelpURL | 
| Empty implementation of the upcoming HelpURL of Unity 5.1. This one is only for compatibility of attributes.  More... | |
| class | UnityEngine.SceneManagement.SceneManager | 
| Minimal implementation of the SceneManager for older Unity, up to v5.2.  More... | |
| class | SceneManagerHelper | 
| class | WebRpcResponse | 
| Reads an operation response of a WebRpc and provides convenient access to most common values.  More... | |
Namespaces | |
| namespace | Photon | 
| namespace | UnityEngine | 
| namespace | UnityEngine.SceneManagement | 
Typedefs | |
| using | Hashtable = ExitGames.Client.Photon.Hashtable | 
| using | SupportClassPun = ExitGames.Client.Photon.SupportClass | 
| using | Photon.Hashtable = ExitGames.Client.Photon.Hashtable | 
Enumerations | |
| enum | UnityEngine.SceneManagement.LoadSceneMode { UnityEngine.SceneManagement.LoadSceneMode.Single, UnityEngine.SceneManagement.LoadSceneMode.Additive } | 
Wraps up smaller classes that don't need their own file.
| using Hashtable = ExitGames.Client.Photon.Hashtable | 
| using SupportClassPun = ExitGames.Client.Photon.SupportClass |