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enum | ClientState {
ClientState.Uninitialized,
ClientState.PeerCreated,
ClientState.Queued,
ClientState.Authenticated,
ClientState.JoinedLobby,
ClientState.DisconnectingFromMasterserver,
ClientState.ConnectingToGameserver,
ClientState.ConnectedToGameserver,
ClientState.Joining,
ClientState.Joined,
ClientState.Leaving,
ClientState.DisconnectingFromGameserver,
ClientState.ConnectingToMasterserver,
ClientState.QueuedComingFromGameserver,
ClientState.Disconnecting,
ClientState.Disconnected,
ClientState.ConnectedToMaster,
ClientState.ConnectingToNameServer,
ClientState.ConnectedToNameServer,
ClientState.DisconnectingFromNameServer,
ClientState.Authenticating
} |
| Detailed connection / networking peer state. PUN implements a loadbalancing and authentication workflow "behind the scenes", so some states will automatically advance to some follow up state. Those states are commented with "(will-change)". More...
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enum | DisconnectCause {
DisconnectCause.DisconnectByServerUserLimit = StatusCode.DisconnectByServerUserLimit,
DisconnectCause.ExceptionOnConnect = StatusCode.ExceptionOnConnect,
DisconnectCause.DisconnectByServerTimeout = StatusCode.DisconnectByServerTimeout,
DisconnectCause.DisconnectByServerLogic = StatusCode.DisconnectByServerLogic,
DisconnectCause.Exception = StatusCode.Exception,
DisconnectCause.InvalidAuthentication = ErrorCode.InvalidAuthentication,
DisconnectCause.MaxCcuReached = ErrorCode.MaxCcuReached,
DisconnectCause.InvalidRegion = ErrorCode.InvalidRegion,
DisconnectCause.SecurityExceptionOnConnect = StatusCode.SecurityExceptionOnConnect,
DisconnectCause.DisconnectByClientTimeout = StatusCode.TimeoutDisconnect,
DisconnectCause.InternalReceiveException = StatusCode.ExceptionOnReceive,
DisconnectCause.AuthenticationTicketExpired = 32753
} |
| Summarizes the cause for a disconnect. Used in: OnConnectionFail and OnFailedToConnectToPhoton. More...
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enum | ServerConnection { ServerConnection.MasterServer,
ServerConnection.GameServer,
ServerConnection.NameServer
} |
| Available server (types) for internally used field: server. More...
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