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enum | PhotonNetworkingMessage {
PhotonNetworkingMessage.OnConnectedToPhoton,
PhotonNetworkingMessage.OnLeftRoom,
PhotonNetworkingMessage.OnMasterClientSwitched,
PhotonNetworkingMessage.OnPhotonCreateRoomFailed,
PhotonNetworkingMessage.OnPhotonJoinRoomFailed,
PhotonNetworkingMessage.OnCreatedRoom,
PhotonNetworkingMessage.OnJoinedLobby,
PhotonNetworkingMessage.OnLeftLobby,
PhotonNetworkingMessage.OnDisconnectedFromPhoton,
PhotonNetworkingMessage.OnConnectionFail,
PhotonNetworkingMessage.OnFailedToConnectToPhoton,
PhotonNetworkingMessage.OnReceivedRoomListUpdate,
PhotonNetworkingMessage.OnJoinedRoom,
PhotonNetworkingMessage.OnPhotonPlayerConnected,
PhotonNetworkingMessage.OnPhotonPlayerDisconnected,
PhotonNetworkingMessage.OnPhotonRandomJoinFailed,
PhotonNetworkingMessage.OnConnectedToMaster,
PhotonNetworkingMessage.OnPhotonSerializeView,
PhotonNetworkingMessage.OnPhotonInstantiate,
PhotonNetworkingMessage.OnPhotonMaxCccuReached,
PhotonNetworkingMessage.OnPhotonCustomRoomPropertiesChanged,
PhotonNetworkingMessage.OnPhotonPlayerPropertiesChanged,
PhotonNetworkingMessage.OnUpdatedFriendList,
PhotonNetworkingMessage.OnCustomAuthenticationFailed,
PhotonNetworkingMessage.OnCustomAuthenticationResponse,
PhotonNetworkingMessage.OnWebRpcResponse,
PhotonNetworkingMessage.OnOwnershipRequest,
PhotonNetworkingMessage.OnLobbyStatisticsUpdate,
PhotonNetworkingMessage.OnPhotonPlayerActivityChanged,
PhotonNetworkingMessage.OnOwnershipTransfered
} |
| This enum defines the set of MonoMessages Photon Unity Networking is using as callbacks. Implemented by PunBehaviour. More...
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enum | PhotonLogLevel { PhotonLogLevel.ErrorsOnly,
PhotonLogLevel.Informational,
PhotonLogLevel.Full
} |
| Used to define the level of logging output created by the PUN classes. Either log errors, info (some more) or full. More...
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enum | PhotonTargets {
PhotonTargets.All,
PhotonTargets.Others,
PhotonTargets.MasterClient,
PhotonTargets.AllBuffered,
PhotonTargets.OthersBuffered,
PhotonTargets.AllViaServer,
PhotonTargets.AllBufferedViaServer
} |
| Enum of "target" options for RPCs. These define which remote clients get your RPC call. More...
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enum | CloudRegionCode {
CloudRegionCode.eu = 0,
CloudRegionCode.us = 1,
CloudRegionCode.asia = 2,
CloudRegionCode.jp = 3,
CloudRegionCode.au = 5,
CloudRegionCode.usw = 6,
CloudRegionCode.sa = 7,
CloudRegionCode.cae = 8,
CloudRegionCode.kr = 9,
CloudRegionCode.in = 10,
CloudRegionCode.ru = 11,
CloudRegionCode.rue = 12,
CloudRegionCode.none = 4
} |
| Currently available Photon Cloud regions as enum. More...
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enum | CloudRegionFlag {
CloudRegionFlag.eu = 1 << 0,
CloudRegionFlag.us = 1 << 1,
CloudRegionFlag.asia = 1 << 2,
CloudRegionFlag.jp = 1 << 3,
CloudRegionFlag.au = 1 << 4,
CloudRegionFlag.usw = 1 << 5,
CloudRegionFlag.sa = 1 << 6,
CloudRegionFlag.cae = 1 << 7,
CloudRegionFlag.kr = 1 << 8,
CloudRegionFlag.in = 1 << 9,
CloudRegionFlag.ru = 1 << 10,
CloudRegionFlag.rue = 1 << 11
} |
| Available regions as enum of flags. To be used as "enabled" flags for Best Region pinging. More...
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enum | ConnectionState {
ConnectionState.Disconnected,
ConnectionState.Connecting,
ConnectionState.Connected,
ConnectionState.Disconnecting,
ConnectionState.InitializingApplication
} |
| High level connection state of the client. Better use the more detailed ClientState. More...
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enum | EncryptionMode { EncryptionMode.PayloadEncryption,
EncryptionMode.DatagramEncryption = 10
} |
| Defines how the communication gets encrypted. More...
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Wraps up several of the commonly used enumerations.