Here is a list of all class members with links to the classes they belong to:
- s -
- Secure
: Photon.Hive.Plugin.IActor
- SendAuthCookie
: Photon.Hive.Plugin.WebFlags
- SendBufferFull
: Photon.Hive.Plugin.LeaveReason
- SendState
: Photon.Hive.Plugin.WebFlags
- SendSync
: Photon.Hive.Plugin.WebFlags
- ServerDisconnect
: Photon.Hive.Plugin.LeaveReason
- Set()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetFactoryHost()
: Photon.Hive.Plugin.IPluginFactory2
, Photon.Hive.Plugin.PluginFactoryBase
- SetGameState()
: Photon.Hive.Plugin.IPluginHost
- SetProperties()
: Photon.Hive.Plugin.IPluginHost
, Photon.Hive.Plugin.PropertyBag< TKey >
- SetPropertiesCAS()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetPropertiesCASFail
: Photon.Hive.Plugin.ErrorCodes
- SetPropertiesException
: Photon.Hive.Plugin.ErrorCodes
- SetPropertiesPreconditionsFail
: Photon.Hive.Plugin.ErrorCodes
- SetProperty()
: Photon.Hive.Plugin.PropertyBag< TKey >
- SetupInstance()
: Photon.Hive.Plugin.ErrorPlugin
, Photon.Hive.Plugin.IGamePlugin
, Photon.Hive.Plugin.PluginBase
- ShouldHttpForward()
: Photon.Hive.Plugin.WebFlags
- ShouldSendAuthCookie()
: Photon.Hive.Plugin.WebFlags
- ShouldSendState()
: Photon.Hive.Plugin.WebFlags
- ShouldSendSync()
: Photon.Hive.Plugin.WebFlags
- Slice
: Photon.Hive.Plugin.SerializableGameState
- SliceIncreaseIndex
: Photon.Hive.Plugin.CacheOperations
- SliceIndex
: Photon.Hive.Plugin.CacheOp
- SlicePurgeIndex
: Photon.Hive.Plugin.CacheOperations
- SlicePurgeUpToIndex
: Photon.Hive.Plugin.CacheOperations
- SliceSetIndex
: Photon.Hive.Plugin.CacheOperations
- SlotError
: Photon.Hive.Plugin.LeaveReason
- Status
: Photon.Hive.Plugin.ICallInfo
, Photon.Hive.Plugin.IHttpResponse
- StopTimer()
: Photon.Hive.Plugin.IPluginFiber
, Photon.Hive.Plugin.IPluginHost
- StrictModeCheck()
: Photon.Hive.Plugin.ICallInfo
, Photon.Hive.Plugin.PluginBase
- Success
: Photon.Hive.Plugin.EnqueueStatus
, Photon.Hive.Plugin.HttpRequestQueueResult
- SuppressPlayerInfo
: Photon.Hive.Plugin.RoomOptionFlags
- SuppressRoomEvents
: Photon.Hive.Plugin.IJoinGameRequest
, Photon.Hive.Plugin.RoomOptionFlags
, Photon.Hive.Plugin.SerializableGameState
- SwitchRoom
: Photon.Hive.Plugin.LeaveReason