Photon Fusion
2.0.3
Fusion
SimulationMessage
SimulationMessage Member List
This is the complete list of members for
SimulationMessage
, including all inherited members.
Allocate
(Simulation sim, int capacityInBytes)
SimulationMessage
static
CanAllocateUserPayload
(int capacityInBytes)
SimulationMessage
static
Capacity
SimulationMessage
Clone
(Simulation sim, SimulationMessage *message)
SimulationMessage
static
Dump
(StringBuilder builder) (defined in
SimulationMessage
)
SimulationMessage
FLAG_DUMMY
SimulationMessage
static
FLAG_INTERNAL
SimulationMessage
static
FLAG_NOT_TICK_ALIGNED
SimulationMessage
static
FLAG_REMOTE
SimulationMessage
static
FLAG_STATIC
SimulationMessage
static
FLAG_TARGET_PLAYER
SimulationMessage
static
FLAG_TARGET_SERVER
SimulationMessage
static
FLAG_UNRELIABLE
SimulationMessage
static
FLAG_USER_FLAGS_START
SimulationMessage
static
FLAG_USER_MESSAGE
SimulationMessage
static
Flags
SimulationMessage
FLAGS_RESERVED
SimulationMessage
static
FLAGS_RESERVED_BITS
SimulationMessage
static
GetData
(SimulationMessage *message)
SimulationMessage
static
GetFlag
(int flag)
SimulationMessage
IsTargeted
()
SimulationMessage
IsUnreliable
SimulationMessage
MAX_PAYLOAD_SIZE
SimulationMessage
static
Offset
SimulationMessage
ReadInt
(SimulationMessage *message)
SimulationMessage
static
ReadNetworkedObjectRef
(SimulationMessage *message)
SimulationMessage
static
ReadVector3
(SimulationMessage *message)
SimulationMessage
static
ReferenceCountAdd
()
SimulationMessage
ReferenceCountSub
()
SimulationMessage
References
SimulationMessage
SetDummy
()
SimulationMessage
SetNotTickAligned
()
SimulationMessage
SetStatic
()
SimulationMessage
SetTarget
(PlayerRef target)
SimulationMessage
SetUnreliable
()
SimulationMessage
SIZE
SimulationMessage
static
Source
SimulationMessage
Target
SimulationMessage
Tick
SimulationMessage
ToString
()
SimulationMessage
ToString
(bool useBrackets)
SimulationMessage
WriteInt
(SimulationMessage *message, int value)
SimulationMessage
static
WriteNetworkedObjectRef
(SimulationMessage *message, NetworkId value)
SimulationMessage
static
WriteVector3
(SimulationMessage *message, Vector3 value)
SimulationMessage
static