This is the complete list of members for INetworkSceneManager, including all inherited members.
GetSceneRef(GameObject gameObject) | INetworkSceneManager | |
GetSceneRef(string sceneNameOrPath) | INetworkSceneManager | |
Initialize(NetworkRunner runner) | INetworkSceneManager | |
IsBusy | INetworkSceneManager | |
IsRunnerScene(Scene scene) | INetworkSceneManager | |
LoadScene(SceneRef sceneRef, NetworkLoadSceneParameters parameters) | INetworkSceneManager | |
MainRunnerScene | INetworkSceneManager | |
MakeDontDestroyOnLoad(GameObject obj) | INetworkSceneManager | |
MoveGameObjectToScene(GameObject gameObject, SceneRef sceneRef) | INetworkSceneManager | |
OnSceneInfoChanged(NetworkSceneInfo sceneInfo, NetworkSceneInfoChangeSource changeSource) | INetworkSceneManager | |
Shutdown() | INetworkSceneManager | |
TryGetPhysicsScene2D(out PhysicsScene2D scene2D) | INetworkSceneManager | |
TryGetPhysicsScene3D(out PhysicsScene scene3D) | INetworkSceneManager | |
UnloadScene(SceneRef sceneRef) | INetworkSceneManager |