This is the complete list of members for Simulation, including all inherited members.
| ActivePlayers | Simulation | |
| AfterSimulation() | Simulation | protectedvirtual |
| AfterUpdate() | Simulation | protectedvirtual |
| BeforeFirstTick() | Simulation | protectedvirtual |
| BeforeSimulation() | Simulation | protectedvirtual |
| BeforeUpdate() | Simulation | protectedvirtual |
| Config | Simulation | |
| DeltaTime | Simulation | |
| GetAreaOfInterestGizmoData(List<(Vector3 center, Vector3 size, int playerCount, int objectCount)> result) | Simulation | |
| GetInputForPlayer(PlayerRef player) | Simulation | |
| GetObjectsAndPlayersInAreaOfInterestCell(int cellKey, List< PlayerRef > players, List< NetworkId > objects) | Simulation | |
| GetObjectsInAreaOfInterestForPlayer(PlayerRef player) | Simulation | |
| GetStateAuthority(PlayerRef objectStateAuthority) | Simulation | |
| HasAnyActiveConnections() | Simulation | |
| InputCount | Simulation | |
| IsClient | Simulation | |
| IsFirstTick | Simulation | |
| IsForward | Simulation | |
| IsInputAuthority(PlayerRef inputAuthority, PlayerRef playerRef) | Simulation | |
| IsInputAuthority([NotNull] NetworkObjectMeta meta, PlayerRef playerRef) | Simulation | |
| IsInterestedIn(NetworkObjectMeta meta, PlayerRef player) | Simulation | |
| IsLastTick | Simulation | |
| IsLocalPlayerFirstExecution | Simulation | |
| IsMasterClient | Simulation | |
| IsPlayer | Simulation | |
| IsResimulation | Simulation | |
| IsRunning | Simulation | |
| IsServer | Simulation | |
| IsShutdown | Simulation | |
| IsSinglePlayer | Simulation | |
| IsStateAuthority(PlayerRef stateSource, PlayerRef playerRef) | Simulation | |
| LatestServerTick | Simulation | |
| LocalAddress | Simulation | |
| LocalAlpha | Simulation | |
| LocalPlayer | Simulation | |
| Mode | Simulation | |
| NetConfigPointer | Simulation | |
| NetworkConnected(NetConnection *connection) | Simulation | protectedvirtual |
| NetworkDisconnected(NetConnection *connection, NetDisconnectReason reason) | Simulation | protectedvirtual |
| NetworkReceiveDone() | Simulation | protectedvirtual |
| NoSimulation() | Simulation | protectedvirtual |
| ObjectCount | Simulation | |
| Objects | Simulation | |
| ProjectConfig | Simulation | |
| RemoteAlpha | Simulation | |
| RemoteTick | Simulation | |
| RemoteTickPrevious | Simulation | |
| SendDelta | Simulation | |
| SendRate | Simulation | |
| Stage | Simulation | |
| Tick | Simulation | |
| TickDeltaDouble | Simulation | |
| TickDeltaFloat | Simulation | |
| TickPrevious | Simulation | |
| TickRate | Simulation | |
| TickStride | Simulation | |
| Time | Simulation | |
| Topology | Simulation | |
| TryGetHostPlayer(out PlayerRef player) | Simulation | |
| Update(double dt) | Simulation | |