Photon Fusion 2.0.0

NetworkObject Member List

This is the complete list of members for NetworkObject, including all inherited members.

AddBehaviour< T >()Behaviour
AssignInputAuthority(PlayerRef player)NetworkObject
Awake()NetworkObjectprotectedvirtual
CopyStateFrom(NetworkObject source)NetworkObject
CopyStateFrom(NetworkObjectHeaderPtr source)NetworkObject
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
FlagsNetworkObject
GetBehaviour< T >()Behaviour
GetLocalAuthorityMask()NetworkObject
GetWordCount(NetworkObject obj)NetworkObjectstatic
HasInputAuthorityNetworkObject
HasStateAuthorityNetworkObject
IdNetworkObject
InputAuthorityNetworkObject
IsInSimulationNetworkObject
IsProxyNetworkObject
IsResumeNetworkObject
IsSpawnableNetworkObject
IsValidNetworkObject
LastReceiveTickNetworkObject
NameNetworkObject
NestedObjectsNetworkObject
NetworkedBehavioursNetworkObject
NetworkTypeIdNetworkObject
NetworkUnwrap(NetworkRunner runner, NetworkId wrapper, ref NetworkObject result)NetworkObjectstatic
NetworkWrap(NetworkRunner runner, NetworkObject obj)NetworkObjectstatic
NetworkWrap(NetworkObject obj)NetworkObjectstatic
OnDestroy()NetworkObjectprotectedvirtual
operator NetworkId(NetworkObject obj)NetworkObjectstatic
PriorityCallbackNetworkObject
PriorityLevelDelegate(NetworkObject networkObject, PlayerRef player)NetworkObject
ReleaseStateAuthority()NetworkObject
RemoveInputAuthority()NetworkObject
RenderSourceNetworkObject
RenderTimeNetworkObject
RenderTimeframeNetworkObject
ReplicateToNetworkObject
ReplicateToDelegate(NetworkObject networkObject, PlayerRef player)NetworkObject
RequestStateAuthority()NetworkObject
RunnerNetworkObject
SetPlayerAlwaysInterested(PlayerRef player, bool alwaysInterested)NetworkObject
SortKeyNetworkObject
StateAuthorityNetworkObject
TryGetBehaviour< T >(out T behaviour)Behaviour