AddBehaviour< T >() | Behaviour | |
Animator | NetworkMecanimAnimator | |
ApplyTiming | NetworkMecanimAnimator | |
CanReceiveRenderCallback | SimulationBehaviour | |
CanReceiveSimulationCallback | SimulationBehaviour | |
ChangedTick | NetworkBehaviour | |
CopyBackingFieldsToState(bool firstTime) | NetworkBehaviour | virtual |
CopyStateFrom(NetworkBehaviour source) | NetworkBehaviour | |
CopyStateToBackingFields() | NetworkBehaviour | virtual |
Despawned(NetworkRunner runner, bool hasState) | NetworkBehaviour | virtual |
DestroyBehaviour(Behaviour behaviour) | Behaviour | static |
DynamicWordCount | NetworkMecanimAnimator | |
FixedUpdateNetwork() | NetworkBehaviour | virtual |
GetArrayReader< T >(string property) | NetworkBehaviour | |
GetArrayReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null) | NetworkBehaviour | static |
GetBehaviour< T >() | Behaviour | |
GetBehaviourReader< T >(string property) | NetworkBehaviour | |
GetBehaviourReader< T >(NetworkRunner runner, Type behaviourType, string property) | NetworkBehaviour | static |
GetBehaviourReader< TBehaviour, TProperty >(NetworkRunner runner, string property) | NetworkBehaviour | static |
GetChangeDetector(ChangeDetector.Source source, bool copyInitial=true) | NetworkBehaviour | |
GetDictionaryReader< K, V >(string property) | NetworkBehaviour | |
GetDictionaryReader< K, V >(Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null) | NetworkBehaviour | static |
IElementReaderWriter< NetworkObject >.GetElementHashCode(T element) | IElementReaderWriter< NetworkObject > | |
IElementReaderWriter< NetworkBehaviour >.GetElementHashCode(T element) | IElementReaderWriter< NetworkBehaviour > | |
GetInput< T >() | NetworkBehaviour | |
GetInput< T >(out T input) | NetworkBehaviour | |
GetLinkListReader< T >(string property) | NetworkBehaviour | |
GetLinkListReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null) | NetworkBehaviour | static |
GetLocalAuthorityMask() | NetworkBehaviour | |
GetPropertyReader< T >(Type behaviourType, string property) | NetworkBehaviour | static |
GetPropertyReader< T >(string property) | NetworkBehaviour | |
GetPropertyReader< TBehaviour, TProperty >(string property) | NetworkBehaviour | static |
HasInputAuthority | NetworkBehaviour | |
HasStateAuthority | NetworkBehaviour | |
Id | NetworkBehaviour | |
IsProxy | NetworkBehaviour | |
MakeInitializer< K, V >(Dictionary< K, V > dictionary) | NetworkBehaviour | static |
MakeInitializer< T >(T[] array) | NetworkBehaviour | static |
MakePtr< T >() | NetworkBehaviour | static |
MakePtr< T >(T defaultValue) | NetworkBehaviour | static |
MakeRef< T >() | NetworkBehaviour | static |
MakeRef< T >(T defaultValue) | NetworkBehaviour | static |
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result) | NetworkBehaviour | static |
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data) | NetworkBehaviour | static |
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper) | NetworkBehaviour | static |
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj) | NetworkBehaviour | static |
NetworkWrap(NetworkBehaviour obj) | NetworkBehaviour | static |
Object | SimulationBehaviour | |
offset | NetworkBehaviour | |
operator NetworkBehaviourId(NetworkBehaviour behaviour) | NetworkBehaviour | static |
ReinterpretState< T >(int offset=0) | NetworkBehaviour | |
Render() | NetworkMecanimAnimator | virtual |
ReplicateTo(PlayerRef player, bool replicate) | NetworkBehaviour | |
ReplicateTo(PlayerRef player) | NetworkBehaviour | protectedvirtual |
ReplicateToAll(bool replicate) | NetworkBehaviour | |
ResetState() | NetworkBehaviour | |
Runner | SimulationBehaviour | |
SetTrigger(int triggerHash, bool passThroughOnInputAuthority=false) | NetworkMecanimAnimator | |
SetTrigger(string trigger, bool passThroughOnInputAuthority=false) | NetworkMecanimAnimator | |
Spawned() | NetworkMecanimAnimator | virtual |
StateBuffer | NetworkBehaviour | |
StateBufferIsValid | NetworkBehaviour | |
TryGetBehaviour< T >(out T behaviour) | Behaviour | |
TryGetSnapshotsBuffers(out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha) | NetworkBehaviour | |
IElementReaderWriter< NetworkObject >.Write(byte *data, int index, T element) | IElementReaderWriter< NetworkObject > | |
IElementReaderWriter< NetworkBehaviour >.Write(byte *data, int index, T element) | IElementReaderWriter< NetworkBehaviour > | |