Photon Fusion 2.0.3

NetworkBehaviour Member List

This is the complete list of members for NetworkBehaviour, including all inherited members.

AddBehaviour< T >()Behaviour
CanReceiveRenderCallbackSimulationBehaviour
CanReceiveSimulationCallbackSimulationBehaviour
ChangedTickNetworkBehaviour
CopyBackingFieldsToState(bool firstTime)NetworkBehaviourvirtual
CopyStateFrom(NetworkBehaviour source)NetworkBehaviour
CopyStateToBackingFields()NetworkBehaviourvirtual
Despawned(NetworkRunner runner, bool hasState)NetworkBehaviourvirtual
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
DynamicWordCountNetworkBehaviour
FixedUpdateNetwork()NetworkBehaviourvirtual
GetArrayReader< T >(string property)NetworkBehaviour
GetArrayReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)NetworkBehaviourstatic
GetBehaviour< T >()Behaviour
GetBehaviourReader< T >(string property)NetworkBehaviour
GetBehaviourReader< T >(NetworkRunner runner, Type behaviourType, string property)NetworkBehaviourstatic
GetBehaviourReader< TBehaviour, TProperty >(NetworkRunner runner, string property)NetworkBehaviourstatic
GetChangeDetector(ChangeDetector.Source source, bool copyInitial=true)NetworkBehaviour
GetDictionaryReader< K, V >(string property)NetworkBehaviour
GetDictionaryReader< K, V >(Type behaviourType, string property, IElementReaderWriter< K > keyReaderWriter=null, IElementReaderWriter< V > valueReaderWriter=null)NetworkBehaviourstatic
IElementReaderWriter< NetworkObject >.GetElementHashCode(T element)IElementReaderWriter< NetworkObject >
IElementReaderWriter< NetworkBehaviour >.GetElementHashCode(T element)IElementReaderWriter< NetworkBehaviour >
GetInput< T >()NetworkBehaviour
GetInput< T >(out T input)NetworkBehaviour
GetLinkListReader< T >(string property)NetworkBehaviour
GetLinkListReader< T >(Type behaviourType, string property, IElementReaderWriter< T > readerWriter=null)NetworkBehaviourstatic
GetLocalAuthorityMask()NetworkBehaviour
GetPropertyReader< T >(Type behaviourType, string property)NetworkBehaviourstatic
GetPropertyReader< T >(string property)NetworkBehaviour
GetPropertyReader< TBehaviour, TProperty >(string property)NetworkBehaviourstatic
HasInputAuthorityNetworkBehaviour
HasStateAuthorityNetworkBehaviour
IdNetworkBehaviour
IsProxyNetworkBehaviour
MakeInitializer< K, V >(Dictionary< K, V > dictionary)NetworkBehaviourstatic
MakeInitializer< T >(T[] array)NetworkBehaviourstatic
MakePtr< T >()NetworkBehaviourstatic
MakePtr< T >(T defaultValue)NetworkBehaviourstatic
MakeRef< T >()NetworkBehaviourstatic
MakeRef< T >(T defaultValue)NetworkBehaviourstatic
NetworkDeserialize(NetworkRunner runner, byte *data, ref NetworkBehaviour result)NetworkBehaviourstatic
NetworkSerialize(NetworkRunner runner, NetworkBehaviour obj, byte *data)NetworkBehaviourstatic
NetworkUnwrap(NetworkRunner runner, NetworkBehaviourId wrapper)NetworkBehaviourstatic
NetworkWrap(NetworkRunner runner, NetworkBehaviour obj)NetworkBehaviourstatic
NetworkWrap(NetworkBehaviour obj)NetworkBehaviourstatic
ObjectSimulationBehaviour
offsetNetworkBehaviour
operator NetworkBehaviourId(NetworkBehaviour behaviour)NetworkBehaviourstatic
ReinterpretState< T >(int offset=0)NetworkBehaviour
Render()SimulationBehaviourvirtual
ReplicateTo(PlayerRef player, bool replicate)NetworkBehaviour
ReplicateTo(PlayerRef player)NetworkBehaviourprotectedvirtual
ReplicateToAll(bool replicate)NetworkBehaviour
ResetState()NetworkBehaviour
RunnerSimulationBehaviour
Spawned()NetworkBehaviourvirtual
StateBufferNetworkBehaviour
StateBufferIsValidNetworkBehaviour
TryGetBehaviour< T >(out T behaviour)Behaviour
TryGetSnapshotsBuffers(out NetworkBehaviourBuffer from, out NetworkBehaviourBuffer to, out float alpha)NetworkBehaviour
IElementReaderWriter< NetworkObject >.Write(byte *data, int index, T element)IElementReaderWriter< NetworkObject >
IElementReaderWriter< NetworkBehaviour >.Write(byte *data, int index, T element)IElementReaderWriter< NetworkBehaviour >