Photon Fusion 1.1.13

Properties | List of all members
PlayerRef Struct Reference

Represents a Fusion player. More...

Inherits INetworkStruct.

Properties

bool IsValid [get]
 If this player index is valid More...
 
static PlayerRef None [get]
 None player More...
 
int PlayerId [get]
 Player id this player ref represents More...
 
int RawEncoded [get]
 Raw encoded value More...
 

Detailed Description

Represents a Fusion player.

The PlayerRef, in contrast to the player index, is 1-based. The reason is that default(PlayerRef) will return a "null/invalid" player ref struct for convenience. There are automatic cast operators that can cast an int into a PlayerRef.

default(PlayerRef), internally a 0, means NOBODY
PlayerRef, internally 1, is the same as player index 0
PlayerRef, internally 2, is the same as player index 1

Property Documentation

◆ IsValid

bool IsValid
get

If this player index is valid

◆ None

PlayerRef None
staticget

None player

◆ PlayerId

int PlayerId
get

Player id this player ref represents

◆ RawEncoded

int RawEncoded
get

Raw encoded value