The unique identifier for a network entity.
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Inherits INetworkStruct, IEquatable< NetworkId >, IComparable, and IComparable< NetworkId >.
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int | CompareTo (NetworkId other) |
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int IComparable. | CompareTo (object obj) |
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bool | Equals (NetworkId other) |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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| string | ToNamePrefixString () |
| | String conversion specifically for use in prefixing names of GameObjects. More...
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override string | ToString () |
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void | Write (NetBitBuffer *buffer) |
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const int | ALIGNMENT = 4 |
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const int | BLOCK_SIZE = 8 |
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| const int | PREDICTED_BIT = 1 << 31 |
| | Offset for the bitflag that indicates of this tick is predicted or final. More...
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const int | SIZE = 4 |
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The unique identifier for a network entity.
◆ ToNamePrefixString()
| string ToNamePrefixString |
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String conversion specifically for use in prefixing names of GameObjects.
- Returns
◆ PREDICTED_BIT
| const int PREDICTED_BIT = 1 << 31 |
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Offset for the bitflag that indicates of this tick is predicted or final.
◆ Raw
◆ IsValid