The unique identifier for a network entity.
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Inherits INetworkStruct, IEquatable< NetworkId >, IComparable, and IComparable< NetworkId >.
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| const int | PREDICTED_BIT = 1 << 31 |
| | Offset for the bitflag that indicates of this tick is predicted or final. More...
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The unique identifier for a network entity.
◆ ToNamePrefixString()
| string ToNamePrefixString |
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String conversion specifically for use in prefixing names of GameObjects.
- Returns
◆ PREDICTED_BIT
| const int PREDICTED_BIT = 1 << 31 |
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Offset for the bitflag that indicates of this tick is predicted or final.
◆ Raw
◆ IsValid